The Latest version of Brendan Robert’s Apple // Game Server is now available from the Apple // Game Server Sourceforge website. Of particular note with version 3.1 of Apple // Game Server is the requirement of Java 6 on machines using the Apple // Game Server progam.
The Apple // Game Server allows the user to send floppies directly to the Apple II computer over a serial connection, eliminating the need for floppies to play games on an original Apple II series computer. Initially designed for the Apple //c, Apple // Game Server now works on all Apple II series computers. A working serial connection between your computer and the Apple II computer is required.
Features included in Apple // Game Server version 3.1 are as follows:
+ Better and more reliable startup bootstrap method. Rock solid now, and super-fast!
+ Abandoned Java 5 support to cut download size in half. You must have Java 6 or OpenJDK 6 or better to use this program now, sorry.
+ Added more screenshots for games.
+ Better graphics dithering using Floyd-Steinberg dithering, now screenshots look a little better.
+ Readme file has been updated with more relevant instructions and troubleshooting tips.
+ Example test programs included to demonstrate how to roll your own image conversion. They’re example programs, not full-out applications so bear that in mind. A better conversion program will be made later on, just not today.
Work is continuing on the Apple // Game Server and possible future improvements include:
+ Actual UI for converting image files into various apple formats.
+ ZIP file support to cut down footprint further.
+ Online help feature to provide keyboard hints.
+ About Box, brag page, credits, greets, whatever. Maybe a hidden “FU” page dedicated to Sculley. Haven’t really given it much thought yet.
+ Improved HGR dithering logic for more accurate conversions.
+ Prodos support, and better RWTS support for cracked games. (Hey, ]HR I could use some help on that!
+ Online-based software library that is auto-updated and supports a local data set as well (so you could have user-defined disks and also an online catalog). This might be a long while though…
To download version 3.1, go to the Sourceforge website at:
Dr. Steven Weyhrich, a well-known character in the world of Apple II for over two decades, is publishing for the first time a revised and expanded edition of his famous Apple II History in a book called Sophistication & Simplicity: The Life & Times of the Apple II Computer.
Despite humble beginnings, today Apple, Inc. enjoys unprecedented popularity and prosperity with its products, and is a major innovator in the computing and consumer landscape and, as shown in this retrospective, the history of the Apple II computer plays a large part into the current successes of the company. The 1980s saw the dawn of the Apple II, the company’s first hit product and it provided the breathing room for Apple to become self-sustaining, and ultimately blossom into one of the greatest business and technology successes in history. This account provides a unique view of early personal computing and Apple as a company, focusing almost exclusively on the role of the Apple II within that story. It extends outward to the products, publications, and early online services that made up the ecosystem for the platform during its active years, and follows the story to present-day enthusiasts who still find new things to do with a computer that got its start more than 35 years ago.
The 524-page hardcover book is published by Variant Press and will be available in April 2013.
A posting in the Apple II enthusiast group on Facebook this evening from Antoine Vignau shows a video of the game play from the long fabled SimCity for the Apple IIgs. Although originally written in 1994, the game never saw the light of day due to the fact that the Apple IIgs had been discontinued by that time and EA’s reluctance to release it as freeware. To this day it remains unreleased.
If you want to check out the Apple IIgs version of SimCity and what might have been, this video is a nice walk through the unreleased product:
The latest version of the Applewin Apple ][ emulator, version 1.22, have been posted in the Applewin SVN repository. Changes in version 1.22 include:
. [Feature #005557] Support DOSMaster image created by Apple Oasis.
. [Feature #003272 and #005335] Support 2x windowed mode:
- Toggle between 1x and 2x by using Resize button (or F6).
- Full screen now enabled by CTRL+Resize button (or CTRL+F6).
. [Feature #004346] Don’t show mousetext for original Apple //e.
. Fixed HDD firmware to allow epyx_californiagames_iicplus.
2mg to boot.
. HDD firmware: Added support for SmartPort entrypoint.
- “Prince of Persia (Original 3.5 floppy for IIc+).2mg” now boots
. [Bug #018455] Improved rendering speed of debugger view.
You can download the latest version of the emulator from:
Dr. Steven Weyhrich, long known for his complete history of the Apple ][ computer and http://apple2history.org/, has announced the impending release of his new book, “Sophistication & Simplicity: The Life & Times of the Apple II Computer“.
Just over twenty years ago, the final part of the Apple II History was uploaded to the A2 Roundtable on GEnie. From a series of newsletter articles explaining the various models of Apple II computers released by Apple, it had evolved into a much longer work, that also delved into the Disk II drive, DOS, ProDOS, software, peripherals and other hardware, and many other topics. These articles were written to be available to reprint in newsletters for Apple II user groups around the country (and eventually around the world), and in general was well received.
In all the years since the release of the original version of the History it has become a much more polished document, and one that better tells the story of how the Apple came about, evolved, and affected the company which produced it. I have also learned more of the story of what happened after 1995, when a combination of a hard drive crash on my IIGS and lack of functioning backup discouraged my further participation in the Apple II community for several years.
As I’ve made revisions and corrections to the chapters over the years, I have had many who have wanted a print version of the History. For a while I resisted these suggestions; my thought was that since it had been online for so long and continued to be available on web pages, why would anyone want to buy a book? Regardless, the requests continued to appear at times.
So, for the past year, I have been working on revisions and updates to the history, and a re-ordering of the information to be able to offer it as a book. The result is the best version of the History than I’ve ever had, and with the rising interest in retrocomputing in general, the time is opportune to produce a print book.
I am pleased to announce that I have a publisher. Variant Press (their web site is not currently working, or I’d include a link), of Winnipeg, Manitoba, has agreed to print the Apple II History as a book. Entitled Sophistication & Simplicity: The Life & Times of the Apple II Computer, the book is scheduled to be available in April 2013, running over 500 pages. It will have the text of the Apple II History as found on this web site, including some revisions not posted here, many of the pictures that appear here in the various chapters (as well as a few not found on the web site), and include a never-before-released chapter dealing specifically with KansasFest and the Apple II story in the years after Apple abandoned the platform.
For more information or to read the release in it’s entirety, you can check out the Apple II history page at:
KansasFest 2013, the Apple II convention scheduled for July 23–28 in Kansas City, Missouri, comes on the thirty-fifth anniversary of the Disk ][ disk drive, Apple DOS, and Applesoft BASIC. To celebrate this anniversary, Randy Wigginton, Apple employee #6 and engineer who worked on all three of these innovations, will be the keynote speaker.
In 1978, Wigginton was a brilliant young high school student working alongside Apple co-founder Wozniak. Wigginton was an early member of the famous Homebrew Computer Club, often caught rides to club meetings with Wozniak, and was there for the unveiling of the Apple I. At age 14, Wigginton started writing software for the Apple I. He assisted with the early design of and software for the Apple II and manned the booth at the West Coast Computer Faire introducing the Apple II. He was part of the all-night coding session in January 1978 that allowed Apple to introduce a working disk drive the following day at the Consumer Electronics Show. Later that year, Wigginton adapted Microsoft BASIC to become Applesoft BASIC and wrote the RWTS (Read/Write Track/Sector) software routines critical to the operation of Apple DOS and the new disk drive. The MacWrite software was among Wigginton’s contributions to the company beyond the Apple II. Wigginton continues to work in the computer industry today, currently with Square.
Wigginton’s work on DOS and Applesoft contributed to the success of the Apple II computer. The low cost disk drive and DOS revolutionized data storage on the Apple II. The low cost disk drive and DOS revolutionized data storage on the Apple II. Previously, users had no choice but to use slow and unreliable cassette tapes to store and distribute their programs and data. Applesoft BASIC became the most widely used programming language for the Apple II and the foundation for much commercial and hobbyist software.
KansasFest is an annual convention offering Apple II users and retrocomputing enthusiasts the opportunity to engage in beginner and technical sessions, programming contests, exhibition halls, and camaraderie. KansasFest was originally hosted by Resource Central and has been brought to you by the KFest committee since 1995. Any and all Apple II users, fans, and friends are invited to attend this year’s event. Registration details will be announced on the KansasFest Web site in early 2013. For photos, videos, and presentations from past KansasFests, please visit the event’s official Web site at http://www.kansasfest.org/.
Brendan Robert has released a new version of his JACE or Java Apple Computer Emulator. The latest update includes a number of fixes and enhancements as per his posting in CSA2:
] Fixed nasty bug that caused crashes when joystick buttons (alt-keys) were pressed. Airheart is 100% playable again!
] RamWorks support is now available for up to 8 megabytes of memory. In addition to the RamFactor support it is possible to use both at the same time. Not that you’d ever use 24mb ram in an Apple //e. :-P
] CPU can now log warnings if 65c02 extended opcodes are used. You can enable this to detect old incompatible usages of illegal 6502 opcodes.
] Cleaned up a few improperly implemented softswitches. MMU implementation is 100% compatible now.
for more information about JACE or to download the program, check out Brendan’s JACE project page at:
] Overall CPU usage is way down thanks to recent changes:
Video generation rolled into main thread and this made things a lot more efficient
Switched to older timer model, newer lock-based timers were considerably slower
Memory listener model streamlined to be more efficient
] Skyfox now detects mockingboard in slot 4
] Pitfall II detects mockingboard and plays perfectly!
] Disk II speedup hack now provided as a configuration option (previously, speedup hacks were always enabled to max the emulator speed when disk is in use)
] Hayes smartmodem now has UI activity indicators
Some folks reported in the past intermittent issues where the emulator would hang on start and never actually begin executing the rom (symptom: Screen with alternating checkerboard and inverse @ symbols). I believe this release fixes that problem once and for all.
This is the most stable and efficient build to date, I hope it is useful to your folks!
This month on Open Apple, Mike and Ken chat with Ewen Wannop, British programmer of 16-bit telecommunications programs such as Spectrum, SAM, SNAP, and SAFE. The hosts share feedback galore from the last episode and contemplate how to record a live show. After catching up on some headlines from last month, we plow forward, celebrating the return of an interactive fiction publication and grumbling that even beginner IF can be as obscure as the medium is infamous for. The September 2012 issue of Juiced.GS just shipped, and with it, a look at what features a hypothetical System 7.0 operating system would include. Is it reasonable to consider that a software upgrade warrants a hardware bump, and what the next model of Apple II would look like? Photos of Steve Jobs in his natural habitat show an Apple stronghold as Spartan as ever, but you can decorate yours with Melissa Barron’s screenprints from Etsy. There’s a Disk II floppy drive on eBay that holds within it a working Mac mini — a cool hack, but is it worth a cool grand? We question the value of purchasing free software on eBay and marvel at everything from lighters to thumb drives in the shape of an Apple II.
Antoine Vignau and Olivier Zardini, founders of Brutal Deluxe Software, are proud to introduce their newest software to the Apple II community.
“I’m fEDD up” is Brutal Deluxe’s second answer to nowadays preservation of 5.25″ diskettes on the Apple II. Its main features are:
• Essential Data Duplicator compatible
If Utilico Microware’s EDD or compatible card is installed in your system, it will use the card’s powerful features to read track data.
• Nibble and timing preservation
It saves raw nibbles and their associated time cycles in separate files.
• ProDOS compatible
That may sound weird but that is important. SST is no longer needed The requirement of two drives is no longer needed.
Discover more at http://www.brutaldeluxe.fr/products/apple2/imfEDDup/
Welcome to the home of the Apple Pugetsound Program Library Exchange (A.P.P.L.E.). We currently produce a magazine dedicated to bringing our members stories and reviews of Apple products as well as the news of all Apple computer products from the Apple-1 all the way to the latest Mac.