Vintage

Includes Apple-1, Apple ][, Apple ][+, Apple //e, Apple //c, Apple ///, Apple Lisa, Apple Newton, and Mac 68K

DownUnder Chat Reappears!

An announcement by chat leader Andrew Roughan says that the DownUnder Chat which occured on local time Friday Evenings in Australia is once again a weekly event.  According to the posting in CSA2, ” After a hiatus… it is time for a come back. Calling all Apple II enthusiasts who are awake between 9pm and […]

Silvern Castle RPG v9.5 released

The Silvern Castle RPG by Jeff Fink has been updated to version 9.5.  Silvern Castle is the longest running RPG specifically for the Apple II series computers which still recieves regular updates. Bugs Fixed in v9.5: Thanks to Choi Youngjoo for reporting error #53-4035 (and subsequent #53-143 at title page) due to potential overflow of […]

Daniel Kruszyna Releases SixtyFive Assembler

Message from Daniel Kruszyna: Hello All,  I’ve released a new version of sixtyfive, my forth-style assembler. http://krue.net/sixtyfive/ Here are the changes: Miscellaneous new 8 bit definitions: prntx and text window direct page locations. Miscellaneous new IIgs bit definitions: ADB modifier and status registers. New standalone script which converts the sector order of floppy images  from […]

Bill Buckels Announces New BMP2SHR tool for Apple IIe, IIgs

Win32 etc. http://www.aztecmuseum.ca/extras/bmp2shr.pdf Apple II http://www.aztecmuseum.ca/extras/PicSave.pdf Download it here: http://www.aztecmuseum.ca/extras/B2S.zip This download contains programs, source code, documentation, and disk images for creating Super Hi-Res Pictures, and for viewing and saving Super Hi-Res pictures on an Apple II GS, or on an Apple //e with a Carte Blanche, or an Apple //e or Apple II GS […]

Brutal Deluxe Releases Multi-Purpose LZ4 Compression Algorithm

This technical article discusses the recent LZ4 data compression algorithm and its ability to become a good multi-purpose lossless compression format for the Apple IIGS computer. Mostly for game programming area, where we have to handle multi-types of data (Graphic, Sound, Music, Code, Misc data…), the availability of one generic compression / decompression algorithm will […]