Apple Releases iOS 7.0.5

Apple_iOS_7

Apple has released a minor update to the iOS operating system.  iOS 7.0.5 is intended to primarily provide support for the networks run by China Telecom.  This was necessitated by Apple’s recent agreement with China Telecom to provide the iPhone through them.  The update addresses issues with the iPhone 5c and the iPhone 5S connecting to the network.

For more information, see the iOS 7.0.5 update page at:

http://support.apple.com/kb/DL1718

Brian Picchi announces his latest Apple ][ Game

retrofever

Brian Picchi, the author of Lamb Chops, has announced the release of his latest Apple ][ Game.  Retro Fever is the first release of 2014 for the Apple ][ series computer and is Brian's second foray into the realm of Apple ][ action games.  According to the release on Facebook, " For this game I teamed up with programmer and friend Brandon Bogle of retroswitch.com (some of you may know him as the creator of the Flyer Internet Modem for the 8-bit Commodore line). In the game you play as an Apple II enthusiast trying to add to their collection. Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil businessman who only wants the computers to resell on ebay for inflated prices. You'll also need to avoid reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your "junk". This game has it all! "

As was the case with Brian's previous effort, the floppy version in a baggie will be available as well.  He goes on to say "The disk image is 100% free so please try it out (and report any bugs!), but I'm also making a physical version available for purchase that includes the 5.25" disk, a quality manual, and a genuine zip lock baggy"

To download the game or to purchase the physical format of Retro Fever, check out the Tanru Nomad Games website at:  http://tanrunomad.com/official-games/

System requirements for Retro Fever is any Apple II series computer with 64k memory. Both Keyboard and Joystick control are fully  supported.

You can play the game online at the Tanru Nomad Games website or on the Virtual Apple ][ website at:

http://www.virtualapple.org/retrofever.html

ST.MAC Saved from oblivion by Paul Hagstrom

stmac

Paul Hagstrom has posted a number of the ST.MAC magazines on his blog.  Known as Softtalk Mac officially or Saint Mac unofficially, the magazine was the natural progression for the SoftTalk enterprise which ran from 1980 to 1984.  The first issue of ST.MAC was released in February 1984 but was to run only until August of that year due in part to the shut down of the Softtalk enterprise.

Now enjoy a bit of that era as we face the 30 years of Macintosh anniversary with some of ST.Mac:

http://yesterbits.com/2014/01/23/saint-softalk-dot-mac/

1984 will not be like 1984 — The Macintosh 30 Years on

Screen Shot 2014-01-25 at 4.30.53 PM

Apple, Inc. celebrated the 30th anniversary of the introduction of the Macintosh this week.  January 24th, 1984, Steve jobs showed the world his new machine complete with graphical user interface. The machine initially envisioned by The like of Jef Raskin and Steve Jobs had come to a fruition and Apple introduced it in a manner which has never been forgotten.

Few can forget the image of Steve Jobs up on stage two days after the commercial aired during the Superbowl, showing off a machine which was not only revolutionary in thinking but a whole new direction for how people would work.

While many folks jumped up and bought the machine immediately, it would take nearly another two years before the machine would really take off.   The initial machine came with a single 400KB floppy drive and was introduced at a cost of nearly $3000 USD.  A nine inch screen was what was put in the machine and while ample  area for the few programs available at the time, it was not really a very good display for much other than showing off the Mac Write fonts.

Now thirty years on, the Macintosh is one of the worlds most recognizable items with its distinct apple logo and a large 27 inch display on the highest end models.  The 32GB max of the machines now make the paltry 128K of that initial machine seem like a mistake.  But then it has been thirty years and while Moore’s law has not quite kept up with memory amounts, the amount of memory required by today’s machines is stupendous and continues to grow on a nearly yearly basis.  The graphical qualities of the machines have also advanced to the point where real video is easily rendered on the machines.  Yet the best the 128K mac could do was a digital line art drawing.

Yet, that day was revolutionary and was definitely not like 1984.

DownUnder Chat Reappears!

An announcement by chat leader Andrew Roughan says that the DownUnder Chat which occured on local time Friday Evenings in Australia is once again a weekly event.  According to the posting in CSA2, ”

After a hiatus… it is time for a come back.

Calling all Apple II enthusiasts who are awake between 9pm and 11pm Australian Eastern Summer Time on Friday nights to visit the #a2c.chat channel on the A2Central IRC server.
That’s probably likely to be Aussies, Kiwis, people in Asia who aren’t working late, people in Europe who don’t have a day job, and insomniacs from the USA… but everyone is welcome.

I would like to discuss another gathering of like-minded individuals. Prior discussions on this seemed to indicate that the Sydney area was a central point. Validation of this from those who would attend is important before taking the next step to confirm a venue.

Other discussion topics will include where participants are located, local introductions, interests, projects, etc.

There is an informal Australian Apple II enthusiast email list that I maintain, so if you can’t make the chat but would like to be included in this then let me know.

The chat will be hosted on irc.a2central.com, channel #a2c.chat – use your favorite IRC client.

Connection on the bare metal is possible with an Apple IIgs using the Samurai IRC CDA
http://www.ninjaforce.com/html/products.html

If you’d like a web interface to avoid the trouble of installing an IRC client, try this:
https://chat.mibbit.com
or
http://www.reactivemicro.com/chatroom.php

Every Friday 9pm-11pm AEST
Server: irc.A2Central.com
Channel: #a2c.chat

If necessary, check how the time in your location corresponds with Sydney on this site:
http://www.timeanddate.com/worldclock/meeting.html
We are ahead of most of the world.

I won’t be able to make every week, so the facilitation will be done by regular chat attendee Jonnyboy – Jon Co.

Hope to see you there!

Applewin Emulator Updated to Version 1.24.0

Applewin

The Applewin Apple2 Emulator has been updated to version 1.24.0.  Applewin is currently being maintained by Tom Charlesworth.  According to the posting on CSA2, this update is intended to address a number of issues with the emulator as shown below:

1.24.0 – 11 Jan 2014
——————–
Changes:
. Support cursor keys (in addition to numpad) when using keyboard for joystick emulation
. Support auto-fire for all 3 joystick buttons (via Config->Input)
. [Feature #5668] Added confirmation message box for reboot (F2)
. [Feature #5715] Added -no-printscreen-dlg to suppress the warning if AppleWin fails to capture the PrintScreen key
. Changed save-state file persisted to Registry from filename to pathame
. [Feature #5105] Added About dialog showing GPL (at startup, but only when AppleWin version changes)

Fixes:
. [Bug #19154] ProDOS Order 2IMG crashing
. [Support #103098] Sometimes swapping disk could cause INIT to fail with ERROR #8
. Fixed save-state bug for when 4K BANK1 is dirty (previously it would save the stale data instead)
. [Bug #18723,#19070] Mouse movement for CopyII+9.1 and ProTERM3.1

Debugger:
. Added “disk info” command
. [Bug #18940] Extend BSAVE and BLOAD Command To Memory Banks 0 and 1

The latest update of the Applewin emulator can be downloaded from Berlios at:
http://prdownload.berlios.de/applewin/AppleWin1.24.0.0.zip

Also, according to Tom,  the Win8 full-screen issue has *not* been addressed yet.   As always, problems with the emulator can be reported to the Applewin team by filing a bug report on Berlios or by posting a note on CSA2.  To submit a bug report on Berlios, go to:
https://developer.berlios.de/bugs/?group_id=6117

Silvern Castle RPG v9.5 released

Silvern Castle

Silvern Castle v9.5

The Silvern Castle RPG by Jeff Fink has been updated to version 9.5.  Silvern Castle is the longest running RPG specifically for the Apple II series computers which still recieves regular updates.

Bugs Fixed in v9.5:

  • Thanks to Choi Youngjoo for reporting error #53-4035 (and subsequent #53-143 at title page) due to potential overflow of message time delay variable at Red Dragon Inn.

Stuff Changed in v9.5:

  •  Added rarity byte to each monster.
  • Low-level encounters more likely to be patrols or swarms.
  • MicroDot error codes are now reported in the range 256-511.
  • Casting sleep or dispel now displays the total number of identical monsters affected instead of per group.
  • Characters must have stowage containers to carry more than 100 coins without incurring an encumbrance penalty. You may carry as many containers as you have open slots, but to simplify game management, for those containers to be used to carry coins they must be equipped. Encumbrance is optional – see the preferences.
  • Confirmation shown when Equip All selected.

New Stuff Added in v9.5:

  • Stowage containers: Backpacks (2000 coin capacity) and sacks (500 coins).
  • Camp now has a S)towage option to easily manage encumbrance.
  • New status: DYING! When your hit points reach zero or below you are considered unconscious (DYING). You become DEAD when your hit points fall below a negative number equal to your maximum hit points. A DYING character is unable to act and takes damage like a POISONED character until DEAD.

About Silvern Castle
Silvern Castle is a fantasy role-playing game (RPG) for the Apple II in the spirit of the classic Wizardry. Unlike Wizardry, which was written in Pascal  and proclaimed as a game “that simply could not have been written in Basic”; Silvern Castle is almost entirely written in AppleSoft Basic.

Purchased by Softdisk Publishing in 1988, Silvern Castle was never published. After Softdisk discontinued Apple II publishing, I requested and received permission from Softdisk to have the rights to the program revert back to me. Released for the first time as shareware in 1999, I subsequently reclassified it to freeware status later in 2000.

To Download Silvern Castle
Silvern castle is available in several formats complete with the manuals.  You can download everything you need at the Silvern Castle website at:
http://webpages.milwpc.com/finkjc/silverncastle/

The program can also be downloaded from:
http://finkjsc.a2hq.com/silverncastle/

Additional Notes:

Recently I’ve gotten well over 1000 hits at the Silvern Castle website
in just a few days – all due to this one blog post:

http://mark.pilgrim.usesthis.com/

Also, see this blog for a recent user experience with Silvern Castle:

http://freedomalleystudios.com/appleslice/?m=200908

 

iOS 7.1 beta 3 seeded to developers with many fixes

iOS 7 logo

iOS 7.1

MacNN reports that Apple has released a third beta of iOS 7.1 to developers, accounts say. The code was seeded to select testing partners on December 23rd, but at the time, not the general developer community. The beta is said to make a number of adjustments and bugfixes, bringing v7.1 much closer to its finished state. Some fixes deal with listening to audiobooks, creating a new iCloud account during device setup, and errors seen when enabling iCloud Keychain.

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Daniel Kruszyna Releases SixtyFive Assembler

Message from Daniel Kruszyna:

Hello All,  I’ve released a new version of sixtyfive, my forth-style assembler.
http://krue.net/sixtyfive/

Here are the changes:

  • Miscellaneous new 8 bit definitions: prntx and text window direct page locations.
  • Miscellaneous new IIgs bit definitions: ADB modifier and status registers.
  • New standalone script which converts the sector order of floppy images  from the command line.  The existing sector conversion support was  limited to operating on assembler segments.
  • New higher level interface for creating ProDOS images. Includes volume  and subdirectory creation and allocation of directory entries. New example OVERLAY40 which overlays one 40 column text screen over another.
  • New example REVERSEDUET which reverses an Electric Duet file. This program was used to create the back side of Drift.
  • New example REVERSEHGR which reflects a HIRES image about the origin.
  • New example SHOWKEYS which displays keypresses.
  • Refactored the cmp macro to support arbitrary operand widths and to work  with both 8 and 16 bit accumulator modes.
  • Improved NakedOS support to write files from the host filesystem as well as assembler segments.
  • Fixed an issue when using else, in 6502 mode. else, now generates an absolute jump instead of a branch always in this situation. bra, is only available on the 65c02 and 65c816 processors.
  • And probably other minor changes as well.

Thanks and enjoy.

Brutal Deluxe Software introduces OMF Analyzer

Brutal-Deluxe-logo

OMF Analyzer is a command-line tool for Windows to analyze OMF Files we can find on 16 bits Apple IIgs operating systems like Prodos 16 or GS/OS.

Because OMF files are the core of any executable code on the Apple IIgs system (S16, Exe, CDA, NDA, FST, PIF, Library, Tool…), OMF Analyzer will be helpful for anyone wanting to write an Assembler, a Compiler, a Linker or a Disasembler…

Find more @ http://www.brutaldeluxe.fr/products/crossdevtools/omfanalyzer/

OMF Analyzer is part of the Brutal Deluxe’s Cross Development Tools Project, a full set of utilities available on Windows (and other) platforms to enable the creation of new Apple IIgs software : 65c816 Assembler, 65c816 Disassembler, 65c816 Simulator, Graphic File Converter, Resource Catcher…