Gerard Puter, developer of the Virtual ][ Emulator has released a maintenance update to the Apple ][ emulator. Version 7.2.1 addresses an issue with sound compatibility in the emulator with Mac OS X 10.7.
Virtual ][ is a Mac based Apple ][ Emulator which contains many advanced features including Print to PDF as well as interface card control. The program is shareware and costs $49.95 for the full version of the program.
You can download the latest version of the Virtual ][ Emulator from the Virtual ][ website at:
Chiu Keung, a Hong Kong based Apple fan has debuted his Lego Apple ][. The machine, created totally from Lego bricks, details the entire machine, internals, the lid, the dual floppy drives, and the monitor. From the outside, it looks nearly as if it would start right up and run the latest in Apple ][ software. Sadly, the machine does not actually run and is truly for appearances only, yet was cool enough for a note here.
Have an old Parallel interfaced Connectix Quickcam sitting around collecting dust? David Schmenk may well have just found a purpose for it. Using a standard Apple //e and Low Resolution graphics on the //e for display, David has managed to get real time data into the machine and displaying fairly respectably.
While this setup does require a massive wired connector as was so stated by David in his video, it is a setup which works and proved that there is still a good amount of life in these old 8-bit machines.
Check out the video here:
Darren Crawford has managed to do what no one ever considered possible: Post a Facebook posting from an Apple //e computer. In what is a first ever event, Darren posted his message using a combination of Lynx and the mobile version of the Facebook website.
It wasn’t just an instant success, but instead was a work of some trial and error. In discussions in the A2C.Chat channel of A2Central’s IRC, much of the discussion was about issues with character loss and echoing characters. However, after correcting an initially incorrect jumper setting, the posting was on.
You can check out the Facebook posting in the Apple II Enthusiasts group at:
Paris, March 3rd, 2013 – Brutal Deluxe Software is proud to announce Mr Sprite, a command-line tool to manage sprites and to simplify the integration of sprites into Apple IIgs games.
Programmers spend a lot of time to prepare Sprites sheets :
- You have to ensure the Sprite width is a multiple of 4 pixels (16 bit),
- You have to prepare both Even and Odd aligned version of the Sprite,
- You have to organize your Sprites into 320×200 pictures to put as many Sprites as you can, trying to minimized lost space
- You have to prepare the Mask sheets
- You have to record Width / Height for each sprite and the Offset (address) of the sprite in the Sprite sheet
- And, Finaly, you have to write the most efficient code to display the sprite on the Apple IIgs graphic page !
Of course, if you want to add a new Sprites or modify an existing ones, you may have to re-do everything As a programmer perspective, the only thing we would like to do is to call a function namedDrawSprite(sprite_id, screen_address), with only 2 parameters : the sprite identification number and the address of the screen where to display it. MrSprite is here to simplify programmers life by providing a full set of fonctionnality including automtatic Sprite detection / Sprite alignment / Reverse & Flip effect / Sprite compiler / Direct 65c816 code object output… and more !
Mr Sprite is part of the Brutal Deluxe’s Cross Developpement Tools Project, a full set of utilities available on Windows (and other) platforms to enable the creation of new Apple IIgs software : 65c816 Assembler, 65c816 Desassembler, 65c816 Simulator, Graphic File Converter, Resource Catcher…
The Source code is freely available for anyone asking for it. The program currently only runs on Windows. Macintosh and Linux releases are planned.
Find out more about Mr Sprite
The Apple ][ specific Cassette Tape collection maintained by Brutal Deluxe has reached 589 tapes and is continuing to grow nearly daily. Antoine Vignau, curator of the site has added a number of items in the past few days including items from the following vendors:
- A.P.P.L.E. (Library pak 1C/2B),
- Hayden (Applesoft utility programs, Engineering mathematics-1, Revive, Slow list/stop list)
- MUSE (Maze game)
- Programma (Ampersoft, Jumpout/Shooting stars, Saucer war, Time clock)
- Systems design lab (Funpak I by Chuck Sommerville)
- Tsukumo (Apple invaders)
More tapes are coming soon according to posts from Antoine. To download items from the collection go to the Brutal Deluxe Apple ][ Cassette Page at:
Gerard Puter, the developer of the Virtual ][ Emulator has released an update to the emulator. Virtual ][ Version 7.1 is primarily a bug fix release witht he following items changed:
- Fixed an issue that could cause Apple II screen pixels to be randomly shown or hidden.
- Improved implementation of the "mounted OS X folder" feature to fix an incompatibility with EDASM.
- Some of the Applescript demos didn't work in version 7.0; this has been fixed.
Virtual ][ is a full fledged GUI interfaced Apple ][ emulator for Mac OS X. You must have at least Mac OS X 10.4 to use the latest version of this emulator. The shareware version of the Virtual II Emulator can be downloaded from the Virtual ][ website at:
The Latest version of Brendan Robert’s Apple // Game Server is now available from the Apple // Game Server Sourceforge website. Of particular note with version 3.1 of Apple // Game Server is the requirement of Java 6 on machines using the Apple // Game Server progam.
The Apple // Game Server allows the user to send floppies directly to the Apple II computer over a serial connection, eliminating the need for floppies to play games on an original Apple II series computer. Initially designed for the Apple //c, Apple // Game Server now works on all Apple II series computers. A working serial connection between your computer and the Apple II computer is required.
Features included in Apple // Game Server version 3.1 are as follows:
+ Better and more reliable startup bootstrap method. Rock solid now, and super-fast!
+ Abandoned Java 5 support to cut download size in half. You must have Java 6 or OpenJDK 6 or better to use this program now, sorry.
+ Added more screenshots for games.
+ Better graphics dithering using Floyd-Steinberg dithering, now screenshots look a little better.
+ Readme file has been updated with more relevant instructions and troubleshooting tips.
+ Example test programs included to demonstrate how to roll your own image conversion. They’re example programs, not full-out applications so bear that in mind. A better conversion program will be made later on, just not today.
Work is continuing on the Apple // Game Server and possible future improvements include:
+ Actual UI for converting image files into various apple formats.
+ ZIP file support to cut down footprint further.
+ Online help feature to provide keyboard hints.
+ About Box, brag page, credits, greets, whatever. Maybe a hidden “FU” page dedicated to Sculley. Haven’t really given it much thought yet.
+ Improved HGR dithering logic for more accurate conversions.
+ Prodos support, and better RWTS support for cracked games. (Hey, ]HR I could use some help on that!
+ Online-based software library that is auto-updated and supports a local data set as well (so you could have user-defined disks and also an online catalog). This might be a long while though…
To download version 3.1, go to the Sourceforge website at:
Brendan Robert has announced a minor bug fix update to the JAVA Apple Computer Emulator or JACE as it is known. The JACE 12-30-12 update includes the following fixes:
+ Leaving fullscreen mode caused a blue border to appear at the top, shifting the whole display area down. This has been corrected.
+ Mouse pointer was not properly positioned when in fullscreen mode, especially when proportional mode (F8) is active. This is now fixed, with an optional fix to fix the Y-coordinate of the mouse in fullscreen mode in Linux environments (I’n not sure if the bug is present in other platforms so I made it possible to disable the fix from the mouse configuration)
For more information about JACE or to download the latest version, you can go to the JACE website at:
The latest version of the Applewin Apple ][ emulator, version 1.22, have been posted in the Applewin SVN repository. Changes in version 1.22 include:
. [Feature #005557] Support DOSMaster image created by Apple Oasis.
. [Feature #003272 and #005335] Support 2x windowed mode:
- Toggle between 1x and 2x by using Resize button (or F6).
- Full screen now enabled by CTRL+Resize button (or CTRL+F6).
. [Feature #004346] Don’t show mousetext for original Apple //e.
. Fixed HDD firmware to allow epyx_californiagames_iicplus.
2mg to boot.
. HDD firmware: Added support for SmartPort entrypoint.
- “Prince of Persia (Original 3.5 floppy for IIc+).2mg” now boots
. [Bug #018455] Improved rendering speed of debugger view.
You can download the latest version of the emulator from: