Category: Programming

DOLORES Library Updated

Marc Golembeck has announced the latest version of the DOLORES programming library for AppleSoft. DOLORES is a library of Applesoft based double low resolution graphics mode ampersand routines. Version 12.2 of the DOLORES library includes a host of new features including: &STORE NUM,WIDTH,HEIGHT,MASKCOLOR: push sprite NUM (1..16) to language card buffer. Sprite DATA has to be stored (POKEd) […]

PunyInform 3.3 Released

The latest version of the PinyInform Library has been released. Punyform 3.3 includes host of changes and bug fixes including the following items: Changes in functionality: Implemented ChooseObjects entry point routine. Added a ‘score’ verb for games with no score, which just prints a message saying there is no score in this game. Added an […]

8-Bit Unity SDK Version 0.5

Release 0.5 of the 8bit-Unity SDK is ALMOST ready!!! This version includes support for the NES/Famicom and Atari 400/800 (48K of RAM). As always, the API and Asset packager are compatible with all systems, making multi-platform 8bit game development a breeze!For now, I have uploaded the Tech-Demo disc which show the various features available in […]

8-Bit Unity Version 0.4.0 Released

Anthony Beaucamp has just released his latest rendition of 8-Bit Unity game SDK. His Beta of the 8-Bit Unity SDK, version 0.4.0 includes a host of updates and changes. Anthony has posted the following in regard to the new graphics engine for 8-Bit Computers: After 6 months of hard work, I finally pulled the plug […]

The Usborne 1980’s Computer Books

Many kids in the 1980’s began programming computers using the USBORNE computer books, which were very colorful, step by step books that were appropriate for any age in reality. These books took you through the stages of creating programs from the idea creation, the design, the programming, modifications, and quite literally, all the way to […]

BASIC10Liners 10th Edition Beginning Soon

The BASIC10Liners organizer extraordinaire, Gunner Kanold, has announced that his organization is preparing for the 2021 rendition of the BASIC10Liners contest. We are preparing for the 10th edition of #Basic10liner . @Indie_RetroNEWS @VintageNewOld @ArnaudDeKlerk @callapple @CPCGAMINGDEMOS @CommodoreBlog @AtariPodcast @IEEESpectrum @digitaltalk64 @Logiker464 pic.twitter.com/q6UxpCVJWE — BASIC10Liners (@Basic10L) January 26, 2021 The BASIC10Liners contest is held each year […]

Greasy Graphics 1.0 Released

Sellam Abraham has announced the official release of GReasy Graphics System 1.0, a complete low-resolution graphics sprite and background animation tool with integrated editing suite and programming library for the Apple ][ line of computers.Features: Up to 31 sprites of any dimension- Up to 32 background frames- Small memory footprint (<5K with fully initialized sprite […]

PLASMA 2.0 Alpha 1 Released

David Schmenk has announced the release of the latest version of the PLASMA programming environment for the Apple II series computers. PLASMA 2.0 Alpha 1 includes the following improvements: Improved entry/exit for 128K Apple IIe //c Improved entry for Apple /// Improved entry and function calls for 16 bit VM Apple3 ReadyToRun compatible images You […]