Terminal Boredom

Seattle, Washington — July 23, 2022 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) has published a new manual for the game “Terminal Boredom” written by Karl Bunker in 1986 for the Apple II computer.

Terminal Boredom is an illustrated game of the “adventure” type. However, rather than the usual slay-the-dragon / destroy-the-giant-robot / find-the-hidden-treasure stuff typically found in such games, the primary object is simply to keep your on-screen alter ego from falling asleep. In addition to giving it something to occupy its sleepy little mind, you’ll have to make sure that your alter ego begins and completes a study of Applesoft BASIC. Because your character seems to be perpetually on the verge of being bored to unconsciousness, neither of these is too easy. Winning requires planning, careful observation and the experience that comes from losing the game a few (or many) times over. You’ll have to find ways to keep your character awake, and you’ll have to avoid various sleep-inducing obstacles that are thrown in your path.

Availability

Terminal Boredom is available through the A.P.P.L.E. bookstore with production and fulfillment by Lulu.com.  A disk image for the game is on the Apps page.

Features

Author

Karl Bunker the founder of Bunker-Stark Industries, a software house known for a number of utility programs for the Apple II computer. He wrote Terminal Boredom in 1986 as a shareware program that was taking a shot at the computer software industry, at a time when some commercial programs were not worthy of their lofty status and were an affront to the entire software industry.

Publisher

Apple Pugetsound Program Library Exchange (A.P.P.L.E.) a global Apple user group since 1978, with membership peaking near 50,000 in 1985.  Offering many services, A.P.P.L.E. is also a book publisher and game developer, and has produced dozens of new book titles since 2013 and over 100 Apple software titles. A.P.P.L.E. published the The WOZPAK Special Edition – a detailed book containing Steve Wozniak’s restored handwritten notes and printouts about his Apple II computer, as well as forewords from Steve Wozniak and other Apple legends. They also publish books such as: Graphically Speaking: Enhanced Edition by Mark Pelczarski, Tome of Copy ProtectionCyber Jack: The Adventures of Robert Clardy and Synergistic Software, Synergistic Software: The Early Games, Nibble Viewpoints: Business Insights From the Computing Revolution by Mike Harvey, What’s Where in The Apple: Enhanced Edition, The Colossal Computer Cartoon Book: Enhanced Edition by David H. Ahl, A.P.P.L.E. 1978 and 1979 magazine Compendiums, and the retro iOS game Structris.

Press information is available at: www.callapple.org/press

Books are listed at: www.callapple.org/books

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About the Author

Brian Wiser

Brian is an A.P.P.L.E. Board member and Managing Editor of Call-A.P.P.L.E.. He is a producer of books, films, games, and events, as well as an Apple consultant, historian and archivist. Brian designed, edited, and co-produced dozens of books including:  "Nibble Viewpoints: Business Insights From The Computing Revolution," "Cyber Jack: The Adventures of Robert Clardy and Synergistic Software," "Synergistic Software: The Early Games," "Graphically Speaking: Enhanced Edition," "What’s Where in the Apple: Enhanced Edition," and "The WOZPAK Special Edition: Steve Wozniak’s Apple-1 & Apple II Computers."  Brian also co-produced the retro iOS game "Structris." Brian was an extra in Joss Whedon’s movie “Serenity,” leading him to being a producer/director for the documentary film “Done The Impossible: The Fans’ Tale of Firefly & Serenity.” He brought some of the Firefly cast aboard his Browncoat Cruise convention and recruited several of the Firefly cast to appear in a film for charity. Brian speaks about his adventures at conventions around the country.