
Seattle, Washington — July 23, 2022 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) has published a manual designed by Brian Wiser for “Witch Trial” – an Apple II adventure game by Dan Henderson, Dr. Marc A. Golombeck, and Roby Sherman. The 45 page manual is printed in color on premium paper, and includes a complete walkthrough with pictures, art gallery, and a map.
Step back in time to 1600s England! You have been accused of witchcraft and must prove your innocence in this one-of-a-kind Double Lo-Res point-and-click adventure. With over 40 locations and lots of medieval villagers to speak with, you have every chance of avoiding an unjust death.
Availability
Witch Trial is available through the A.P.P.L.E. bookstore with production and fulfillment by Lulu.com. Both the paperback and hardback are printed in color on premium paper. A disk image for the game is available on the Apps page.
Features
- Table of Contents PDF
- Manual is printed in color on premium paper, about 45 pages.
- Complete walkthrough with pictures, art gallery, and a map.
- Perfect for children and adults over 8-years-old.
- Mouse or Joystick control with a Mockingboard soundtrack.
- Designed and tested to work with the Apple IIGS, IIe, IIc and IIc Plus.
- Artwork and Story by Dan Henderson.
- Programming by Dr. Marc A. Golombeck and Roby Sherman.
- Manual and map design by Brian Wiser.
- Watch a video overview of the game by Dan Henderson.
Authors
Dan Henderson — From an early age Dan has been interested in computer art and BASIC programming. He was lucky enough to have a dad who owned a computer maintenance company and gave him a second-hand Apple II Europlus when he was 12-years-old. From that point, Dan became Apple II-addicted and progressed to an Apple IIGS a few years later. His primary interest has always been on the graphics side and has been an avid user of art software his entire life. However, being English, Dan didn’t have access to software sharing so it was only with the advent of the Internet and social media that enabled him to continue his Apple II addiction. Most recently, Dan pursues his love of 8-bit pixel art with massive help from other Apple II enthusiasts such as Sellam Abraham, Roby Sherman, and Dr. Marc A. Golombeck. He lives on the edge of the Peak District in Northern England where he found the inspiration for Witch Trial.
Dr. Marc A. Golombeck — In 1980, when Marc was around 7-years-old, his dad brought home a Taiwanese Apple II Plus clone with no disk drives. Apple was not particularly popular in Germany at that time – in fact, most of his friends were using Commodore 64’s. Other kids at school were learning to code, so Marc, undeterred and enthusiastic about learning to program his machine, went to the library and got some books with generic BASIC listings which he managed to convert to AppleSoft and save on audio tape. That was about as far as he got with programming until he moved on to a PC at age 13. Through many house moves over the years, Marc always took the Apple II clone with him. Later, when Marc become a father, he decided that he needed a hobby which worked around looking after his children. With the help of the online Apple II community, he successfully unboxed, repaired and retrobrited his clone. Other models were added to his Apple II collection over the years, and he now has approximately six Apple II’s in various states of repair. Coding was always his main interest, so he decided to teach himself 6502 assembly and started work on the ‘3D Engine’ in 2017. Knowledge was gained and he has recently become avidly interested in the little exploited Double Lo-Res mode which led to the writing of the DOLORES graphics system behind the game Witch Trial. Dr. Marc A. Golombeck is married with two children, has a degree in Nuclear Physics and Medicine, and works as a physician in the Ore Mountains region of Saxony, Germany. Read more about Marc at: https://golombeck.eu
Roby Sherman — has long been involved in the Apple II scene producing classic games such as Spell Wielder, Murder Manor, and The Orion Trail. He also formed and ran the Apple II software enthusiasts group on Facebook, provided competition prizes for the good of the community, and owns several Apple II variants. Roby once had the honor of meeting Steve Wozniak whilst working for Apple and now lives in Denver, Colorado with his partner and two children. His BASIC and assembly programming skills have enabled him to write the game engine for Witch Trial and, more importantly, the amazing graphical interface. Read more about Roby at: https://www.crowcousins.com
Producers
Brian Wiser — A producer of books, films, games, and events, as well as an Apple consultant, historian and archivist. Designer, editor, and co-producer of dozens of books including: Nibble Viewpoints: Business Insights From The Computing Revolution, Cyber Jack: The Adventures of Robert Clardy and Synergistic Software, Synergistic Software: The Early Games, Graphically Speaking: Enhanced Edition, What’s Where in the Apple: Enhanced Edition, and The WOZPAK Special Edition: Steve Wozniak’s Apple-1 & Apple II Computers. Brian is also the author of The Etch-a-Sketch and Other Fun Programs. Producer/Director of the documentary film “Done The Impossible: The Fans’ Tale of Firefly & Serenity“, his Browncoat Cruise convention with Firefly cast, and an extra in the movie “Serenity.” Co-producer of Beagle Bros and Applied Engineering websites, the retro iOS game Structris, and co-producer/writer for CallAPPLE.org and Call-A.P.P.L.E. magazine.
Bill Martens — Apple historian and enthusiast, programmer, President of Apple Pugetsound Program Library Exchange (A.P.P.L.E.) and co-producer of Call-A.P.P.L.E. magazine, and books like: Cyber Jack, Synergistic Software: The Early Games, Nibble Viewpoints, The WOZPAK Special Edition, and What’s Where in the Apple: Enhanced Edition. Bill also co-produced and co-programmed the retro iOS game Structris. Bill is the author of ApPilot/W1, Beyond Quest, The Anatomy of an EAMON, and multiple EAMon adventure games. He is a systems engineer specializing in office infrastructures and has been programming since 1976. And he is the production editor for the A.P.P.L.E. website CallAPPLE.org, writes science fiction novels in his spare time, and is a retired semi-pro football player.
Publisher
Apple Pugetsound Program Library Exchange (A.P.P.L.E.) has been a global Apple user group since 1978, with membership peaking near 50,000 in 1985. Offering many services, A.P.P.L.E. is also a book publisher and game developer, and has produced dozens of new book titles since 2013 and over 100 Apple software titles. A.P.P.L.E. published the The WOZPAK Special Edition – a detailed book containing Steve Wozniak’s restored handwritten notes and printouts about his Apple II computer, as well as forewords from Steve Wozniak and other Apple legends. They also publish books such as: Graphically Speaking: Enhanced Edition by Mark Pelczarski, Tome of Copy Protection, Cyber Jack: The Adventures of Robert Clardy and Synergistic Software, Synergistic Software: The Early Games, Nibble Viewpoints: Business Insights From the Computing Revolution by Mike Harvey, What’s Where in The Apple: Enhanced Edition, The Colossal Computer Cartoon Book: Enhanced Edition by David H. Ahl, A.P.P.L.E. 1978 and 1979 magazine Compendiums, and the retro iOS game Structris.
Press information is available at: www.callapple.org/press
Books are listed at: www.callapple.org/books