Tag: apple ii graphics

Double Hi-Res Graphics Toolbox Released

Paul Wasson, Winner of last winter’s Apple II Software Enthusiasts programming contest, has released his Double Hi-Res Graphics Toolbox to the general public. The program includes a number of features for Adventure Game Designers including: A tile-editor to create either 14×16 or 7×8 tiles using double hi-res A map-editor to place the tiles and see […]

Greasy Graphics 1.0 Released

Sellam Abraham has announced the official release of GReasy Graphics System 1.0, a complete low-resolution graphics sprite and background animation tool with integrated editing suite and programming library for the Apple ][ line of computers.Features: Up to 31 sprites of any dimension- Up to 32 background frames- Small memory footprint (<5K with fully initialized sprite […]

Magic-Pixels 2.0b9 Released

The Crow Cousins have released version 2.0b9 of their double lo-res drawing program Magic-Pixels. The 2.0 version introduces a “Blazing Paddles” menu and this version in particular fixes a number of compatibility issues with IIgs and //c computers using mice. As with prior versions, Magic-Pixels will allow you to save your creations in either a […]

Magic-Pixels Casts A Double Lo-Res Spell

Crow Cousins have released Magic-Pixels, a double lo res painting program, based on Marc Golombeck’s awesome Double LORES graphics library! The paint program can create “drawing format” files (similar to those Graphics Magician images used in hi-res adventures back in the day) plus a bitmap image format. Both image formats can be loaded and displayed […]

Programmer’s Corner

Loading and Saving Graphics Screens on the Apple II Series Part 2 While last months article covered some nifty graphics manipulation techniques, I missed making a few points about some extremely important items which must be made in order to make our program work well. Every Apple II has some calls built in the rom […]