Tag: plasma
David Schmenk, the creator of the PLASMA SDK for the Apple II has released a proof of concept game for the Apple II. Rogue, an old school adventure game is intended to prove that PLASMA is capable of handling real algorithmic conceptual development. David’s full release statement: To prove that PLASMA is capable of real algorithmic development, and looking forward to some Lawless Legends investigations, I built an intermediate project for your amusement. Harking back to the days of yore,…
David Schmenk has posted an update to his self developed PLASMA SDK. According to the posting on the Apple II Enthusiasts PLASMA for the Holidays (For all you programmer types looking to escape from the relatives this week) Just like last year, here is an update to the PLASMA sandbox (an Apple II IDE to play around with PLASMA). It is (sort of) self-documenting progression through some PLASMA example code. PLASMA has grown up a lot since last year. With…
Legendary Apple II virtual machine programmer David Schmenk has returned from his secret underground Apple II lair to reveal a pre-release announcement of the next-generation virtual machine for the Apple II family: PLASMA 123. It is so called because the same code segments will run, without change, on the Apple I, the II, and the Apple III. PLASMA is the system behind the upcoming game for Apple II, Lawless Legends. Mr. Schmenk states that he has developed new interpreter technology that is…
David Schmenk has released his new Proto Language ASsembler for Apple or PLASMA for short. This latest language release is the second for the creator of Java for the Apple ][. According to the introduction on David’s website, “PLASMA is a combination of virtual machine and assembler/compiler matched closely to the 6502 architecture. It is an attempt to satisfy a few challenges surrounding code size, efficient execution, small runtime and fast just-in-time compilation. By architecting a unique bytecode that maps…














