Author: Mike Maginnis
This month on Open Apple we sit down with Henry Courbis, co-proprietor of Ultimate Micro, serial entrepreneur, and Open Source guy. Henry is boldly going where no hobbyist has gone before, by making Apple II hardware his real day job. If anyone can do it, Ultimate Micro can! We talk massive modem phone bills, phreaking, warez, and statutes of limitations. You know… for a friend. Henry talks about how hardware first appealed to him, and how he has leveraged his…
This month on Open Apple, we round out the year with our annual tradition of sitting around a virtual table with some friends of the show, discussing whatever comes to mind. Mike and Quinn are joined by Randy Brandt of Beagle Bros fame, Charles Mangin of RetroConnector, and some guy named Carrington Vanston. We talk about connecting old things to other old things, connecting old things to new things, and how to pluralize German surnames. Mike manages to make several…
This month on Open Apple we sit down with David Schroeder, author of classic Apple II games such as Crisis Mountain, Dino Eggs, and Short Circuit. We talk about the randomness of our passionate brand-loyalty, the logistical realities of early Apple II development, and the magical era of “one-person, one-game”. We get into a lot of the technical details of Crisis Mountain and Dino Eggs, so you might pick up some tips for your own Apple II projects! David also has great memories of…
This month on Open Apple we sit down with Robert Bowdidge, one of three interns at Berkeley Softworks who ported GEOS to the best line of 8-bit computers. We talk about what a great place Berkeley Softworks was, along with the power of good tools and proper software engineering. Robert has great memories of the culture there, the GUI technology they had built, and the brilliant people who built it. Apparently GEOS existed for some other 8-bit computer as well, but we imagine…
This month on Drop /// Inches, Paul’s Apple /// has trouble connecting with the world outside, so he speculates on possibilities for WiFi connectivity, and Mike’s Apple /// has trouble connecting with any worlds at all. So, we turn our attention to literature, including the full Apple /// patent, a survey of Apple II users, an early interview with Trip Hawkins, and books on the Apple ///. Paul’s gotten himself a Cursor /// and some late-era PFS software, and unexpectedly managed…













