Category: Magazines
For those of us who grew up in the early computing world, there were a few magazines which we had to choose from to fill our computer dreams and to learn things that most of our colleagues had no idea about. They were Byte, Kilobaud, Personal Computing, and of course the David Ahl created Creative Computing. David Ahl is well known for his books, BASIC Computer Games and More BASIC Computer Games from the 1970’s as well as dozens of…
Note from Scott Harvey about Nibble Magazine To All fans of Nibble Magazine, Thanks to everyone who has supported Nibble over the years. As most of you know, my father passed away last fall after a very quick battle with lung cancer. He wanted me to continue the Nibble legacy as we continue on, and I’m excited to tell some of the stories of Nibble from a different perspective. The new website is up, and it’s a work in progress. …
About the Australian Apple Review Posts Several of the Australian Apple Review articles have been re-typeset and integrated with the main A.P.P.L.E. site as part of our push to make all material searchable and available to the general public. Many of these articles are from the old Apple II website created by Terry Allen, which originally housed the articles. There will be more coming soon as we take on the project page by page. Original posting from the Apple II…
David Greelish’s fine historically compendium, Classic Computing: The Complete Historically Brewed is now available online in a PDF Ebook. The book which was produced in 2013 contains all issues of the Historically Brewed magazine. You can download the book for free from the Classic Computing website at: http://www.classiccomputing.com/CC/HB_Book.html
Assembly Lines: The Complete Book has been released. Roger Wagner’s Assembly Lines was an important information source for many programmers in the 1980’s. The article ran in Softtalk magazine over 33 issues. Chris Torrence has edited and published this book in close coordination with Roger Wagner under the Creative Commons 2.0 license and it is now available in hard cover from LULU.com for the production only pricing of $21.74. To order a copy of the book, you can go to…
Paul Hagstrom has posted a number of the ST.MAC magazines on his blog. Known as Softtalk Mac officially or Saint Mac unofficially, the magazine was the natural progression for the SoftTalk enterprise which ran from 1980 to 1984. The first issue of ST.MAC was released in February 1984 but was to run only until August of that year due in part to the shut down of the Softtalk enterprise. Now enjoy a bit of that era as we face the…
Volume 18, Issue 3 (September 2013) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features coverage of KansasFest 2013 and Oz KFest; reviews of the book The First Apple and the movie Jobs; the concluding chapter in our history of Electronic Arts; and much, much more! This is Juiced.GS‘s third quarterly issue of 2013. Subscriptions are available for both 2013 and 2014 at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample…
Jim Salmons has announced The Softalk Apple Project, a site dedicated to preserving one of the most iconic (and ironically short-lived) Apple II magazines ever published. Softalk magazine was published in four full volumes between September 1980 and August 1984. In total, over 9,100 information-rich pages chronicle a pivotal period in the history of Apple microcomputing. Currently this on-line archive contains only a brief profile of each issue available to the project. A Kickstarter funding campaign is coming soon.
Let’s take a quick look at some of the latest developments in the Apple II world. Juiced.GS, June 2013 edition is available. This issue features a behind-the-scenes look at the discovery and publication of 8-bit shooting game Zéphyr; an interview with the conference services staff at Rockhurst University, host of KansasFest; reviews of Option8′s RetroConnector keyboard interface device, and of Karateka Classic and Lode Runner Classic for iOS; a history of Apple II software publisher Electronic Arts; and much, much more!…
The Eamon Deluxe Newsletter for March 2013 has been posted on the Eamon Adventurers Guild Online website at www.eamonag.org. Eamon Deluxe is the creation of master Eamon adventure writer Frank Black. He recently released Eamon Deluxe 5.0 for multiple platforms and this month talks about the possibility that Don Brown and Jon Walker could be one and the same person. For more, check out the newsletter at: http://eamonag.org/newsletters/acrobat/Eamon_DeluXe_NewsletterV3n01_03-2013.pdf
Mike Maginnis, the curator of the Apple II scans website has posted 7 of the 9 issues of 8/16: The Journal of Apple II Programming. The Journal was produced by Ross W. Lambert and became 8/16-Central in 1990 when the publication was sold to Tom Weishaar. You can download the currently available scanned issues from the Apple II scans website at: http://apple2scans.net/2012/03/25/816-the-journal-of-apple-ii-programming/
Mike Maginnis posted a note today on CSA2 about the COmputist Project being dead. In reality, the project has been combined with a number of other projects run by Mike Maginnis to create a new website. Mike’s note is contained below: First, the Computist Project is dead… It’s been static since 2006 and the website had been slowly falling into disrepair, so to speak. So now it’s been re-christened the Computist Archive, and has a new home at: http://apple2scans.net/computistarchive Second,…
David T. Craig 736 Edgewater, Wichita, Kansas 67230 (USA.) 20 April 1993 CompuServe 71533,606 INTRODUCTION This document attempts to provide a retrospective commentary about the Pascal Newsletter. This newsletter was published between January 1974 and November 1983. The newsletter’s purpose was described in the first newsletter as follows: This is the first issue of a newsletter sent to users and other interested parties about the computer programming language Pascal. Its purpose is to keep the Pascal community informed about the…
by Jim Flanagan The computer, if I remember my history lesson correctly in this, our baroque age of computing, was born of a need to do arithmetic computations at high speeds — speeds which are affable by contemporary measure. Today, while computers are able to fit upon our desktop, they are still far too large, while they are orders of magnitude faster, they are still too slow, and while they store compar- atively incredible amounts of data, it is not enough….
by Mike Smith LAMIR Software Corporation The hot word in programming these days is modularity. HyperCard is a good example of an application that is designed to use modules of code written in another language to extend the limited functionality of HyperTalk: hence the names of these modules (XCMDs, or external commands, and XFNCs, or external functions). You can do much the same thing for any application through the dialog box calling method — adding code to documents in the form…
by Dan Shafer Browse. The lowest level of access to HyperCard. All you can do if you’ve been relegated to the ranks of the “browsers,” is go from one card to another. Open a new stack. Go Home. Not much else. So, you’d think the go command would be the simplest, most straightforward word in the HyperTalk vocabulary. You’d be wrong. In recent weeks, my CompuServe friends and I have been talking about two interesting aspects of this often-used but…
Elon GasparPresident of Bright Star Technologies, and developer of HyperAnimator Joseph MatthewsHyperAnimator Programmer The future evolution of the Macintosh interface may well include something Apple calls an “anthropomorphic agent” — a software-based lifeform that would reside in your computer, talking and listening to you, acting for you at your behest. Such an agent would be a kind of artificially intelligent alter ego, a software version of yourself that would know something about your style, your passions, your work habits, that…
How and Why to Use External Commands and Functions By Christopher Watson It is now evident that a new trend in programming has attracted a significant part of the Macintosh community. In growing numbers, novice programmers use HyperCard and its built-in language, HyperTalk, as a springboard toward involvement in higher levels of development. This makes good sense for several reasons. To begin with, HyperTalk is well suited as a beginner’s language, and learning it provides a quick and easy method…
By Dennis Austin It takes a lot of planning to put together a memory policy, and you never get it right the first time. No matter how much time you spend, it always seems you could be using memory more efficiently. The memory manager offers a wealth of tools for its control. The grow zone function is probably the most powerful, but it is only a tool, not a solution. This article explains ways you can use the grow zone…





















