Tag: GEOS
This month on Open Apple we sit down with Robert Bowdidge, one of three interns at Berkeley Softworks who ported GEOS to the best line of 8-bit computers. We talk about what a great place Berkeley Softworks was, along with the power of good tools and proper software engineering. Robert has great memories of the culture there, the GUI technology they had built, and the brilliant people who built it. Apparently GEOS existed for some other 8-bit computer as well, but we imagine…
Oliver Schmidt, long known for his work on several projects in the Apple][ community including Contiki and Applewin, has now delved into documenting the internals of GEOS, the Berkeley Softworks produced operating system for the Apple ][. In his announcement in the comp.sys.apple2 newsgroup, Oliver says” Although the Apple GEOS filesystem is based on ProDOS 8 the Apple GEOS files are not standard ProDOS 8 files. I’m not refering to file content here but to the file structure – meaning…
In 1988, Berkeley Softworks came out with what was then one of the premier operating systems for the Apple ][ series computers. The Graphic Environment Operating System, or GEOS for short was to put it mildly, a revolution in the way that the Apple //e handled its programs. Using capabilities only available on the Apple IIgs and other personal computers on the higher end of the spectrum of the time, Berkeley Softworks gave the lowly Apple //e, //c, and the…


![GEOS for Apple ][ File Strucures Explained](https://www.callapple.org/wp-content/uploads/2012/03/GEOS.png)










