Tag: tetris
Late last night, Lee Fastenau announced a little Christmas present for the Apple II world in the Call-151 group: the Game Boy version of Tetris for the Apple II, complete with all of the original screens and the source code for the game as well. This version of the game runs not only on original Apple II hardware with 48K of memory but will also run in Emulators as well. Game controls for the game: Downloading the game and the…
Over the past 30 years, there is one game which has appeared time and time again in many forms on almost every platform known to man. That game is TETRIS. Hours in the arcades led us all to seeing the blocks in our sleep due to the fact that we were still trying to get the entire 4 lines completed over and over again in the game. Thankfully, there is another fix for this re-iteration syndrome that we face. …
By Mark Phosis Philip Lord was looking for a basic listing of Tetris in a recent post on Comp.Sys.Apple2 and this was the program listing by Mark Phosis. The program was written in 1992 and could definitely be optimized to run faster. The drawing primitives are at lines 200 and 225. It looks like the subroutine at line 800 does collision detection. ============ 10 GOSUB 1000 100 W = W + 1: IF W > LV THEN W = 0:…














