Author: Colin Leroy-Mira

DominoDisk: a very small daisy-chainable hard drive

Following the Kickstarter, I have been able to iterate on the BurgerDisk’s design, and made a very similar and different hard drive for the Smartport-enabled Apple II computers. It is very similar in the sense that it has the same features: simple, SD-based storage, daisy-chainable. It is very different because it is as small as possible, at 46x46mm. I hope it might appeal to people who prefer a minimally-cluttered desk. This video shows how to install it between the computer…

Introducing BurgerDisk, a daisy-chainable Smartport hard drive

BurgerDisk is a Smartport hard drive for the Apple II. Its main unique feature is that it is daisy-chainable.

DHGR Support added to Apple II Mastodon, Wozamp and Quicktake

I’ve reached a point where I feel confident to release – Mastodon, Wozamp, Quicktake, and assorted utilities all get DHGR support in this release! https://github.com/colinleroy/a2tools/releases/tag/v24.0.1This release also contain the multiple-weeks effort that lead to halving the JPEG decoding time for QT200 photos, and a bit more little things.

Shufflepuck Cafe for Apple II gets a two players mode

Following the first release of an 8-bits Apple II implementation of Shufflepuck in late April, a second release is now available with a few bugfixes, and more importantly, a two-players mode. This release is available from the project’s homepage. Got a null-modem serial cable and two Apple II computers? Lucky you: you will be able to play against your friends and family. Just plug in your cable and click on the phone next to DC3, the robot bartender. The two-players…

Call for beta testers on Shufflepuck Cafe

A short call for beta-testing of my latest game, Shufflepuck Cafe for the Apple II.

Glider for the Apple II

A lot of people my age that touched Macintoshes in the nineties know that game, Glider, written by John Calhoun. I recently started wanting to try and program a game for the Apple II as it is something I never attempted before, and I wanted to see if I got good enough at 6502 assembly for that. After a difficult start, I managed to have the project take off (pun intended) and decided to make a Glider reimplementation for the…