All of us here at 6502 Workshop hope that you all had a great holiday season! We look forward to the new year and putting Nox Archaist in your hands. On that note, as we draw closer to release, we’ve gotten a much stronger idea of when we’ll be able to ship the game. We have every major remaining step defined and documented, and will continue to give you regular progress updates. In fact, starting with this update and with every update moving forward, we’ll include a “Project Status” and “Content Creation” section. These sections will give you specific details on exactly where the development process is, what’s completed, and what remains to be done.
The team is fully committed to spending the time necessary to realize the vision of Nox Archaist, and to do so without cutting corners on quality. It has always been our plan to produce a game that looks and feels like what you would have purchased off the shelf at your local computer store in 1990. If the legendary game developers of that era had continued to produce AAA-level RPG games for the Apple II, you would have found something like Nox Archaist!
We very much appreciate and respect the trust that you have placed in us by backing the Nox Archaist project. Based on the scope of the remaining tasks, we estimate that our target release date is August 2020 (see below for details).
The core functionality of the game engine is complete. We occasionally add code in order to create scenarios for specific quest lines or in a few cases adjust feature code to better align with the content.
We are confident that the vast majority of the technical risk is behind us. The road map to completion is clear:
- Core game engine – Complete!
- Game box, map, coins, jewel, writ, postcard, artwork, usb – Complete!
- Double Hi-Res Splash Screen – Complete!
- Mockingboard beta sound driver and music for town/castle/combat/dungeon – Complete!
- Quick Combat stretch goal – Complete!
- Finish creating content (e.g. maps, NPC schedules and dialog)
- Finish writing game manual, do printing
- Main game boot menu
- Add music to splash screen
- Character creation dialog
- Beta testing
- Bug fixes, combat, and economy balancing
- Duplicate floppy disks and usb drives, assemble boxes, ship!
We’re 70% complete on the content creation. Here’s an outline of what’s left:
- Villages – 4 remaining
- Towns – 1 remaining
- Castles – 1 remaining
- Keeps – 3 remaining
- Ruins – Complete!
- Underworld – 0.5 remaining
For context, a great deal of time was spent creating the engine and also scalable content development tools and processes. We’ve only recently reached peak efficiency for creating content.
Ghrodwir is the mountainous home of the dwarves of Wynmar. Like other towns in Nox Archaist it has it’s own unique style and personality:
Bayport is a bustling port town on the Siderean sea:
Nox Archaist Live Stream
On Sunday, Jan 19, at 1pm PST, join Jarrod Kailef, of 6502 Workshop, as he does a live stream on Twitch of Nox Archaist on real Apple II hardware! Watch here: https://www.twitch.tv/jarrod_kailef/.
Jarrod has been streaming lots of Apple II games on his Twitch channel, give him a follow if you’d like to tune in!
Mark Lemmert & the 6502 Workshop Team
Website – http://www.6502workshop.com
Forums – http://forums.noxarchaist.com
Twitter – @6502Workshop
Facebook – http://facebook.noxarchaist.com
Kickstarter – http://kickstarter.noxarchaist.com