Source code to Apple II game Lamb Chops released


Brian Picchi, the curator of the Tanru Nomad Computer Museum and author of the 2013 Apple II game Lamb Chops, has released his source code to the public.  According to his posting,

“With the release of the new Assembly Lines book, I thought I’d share the source code to Lamb Chops which borrows almost entirely from concepts covered in that book. I wrote it in November of 2013 when I was first learning 6502 assembly language so it may be helpful to those new to assembly. My only warning is that since it was my first assembly program, expect a fair amount of sloppy code. Also, the graphics were made through shape tables that I drew using Beagle Bros’ Apple Mechanic. This isn’t ideal for smooth, fast animations if that is what you need.”

The game and the source code for Lamb Chops is available from the Tanru Nomad Computer Museum website at:

You can also play the game online at the Virtual Apple II website at:

Please follow and like us:

About the Author

Bill Martens

A.P.P.L.E. Chairman of the Board and Club president -- Bill worked for the founder, Val J. Golding and A.P.P.L.E. from 1981 to 1982. In 1999, he began archiving the materials which were distributed and sold by A.P.P.L.E.. That project led to the group that remained of A.P.P.L.E. Bill was involved in the financial industry in Tokyo and has over 20 major office infrastructure projects to his name. In March 2001, he retired to write books and to spend more time pursuing personal interests. As the president of the users group, Bill is in charge of distribution of Call-A.P.P.L.E. magazine as well as the organization of this web site. Bill currently resides in Tokyo, Japan and Shelton, Wa splitting time between the places.