Category: Games
Paul Wasson has announced an update for his Apple II game, Froggo. According to the announcement: “Thanks everybody for all the support for Froggo. I’ve been blown away with all the nice feedback. Seems like people like my silly game. I made a new release to address some of the issues raised. See the webpage for the complete release notes, but here are some highlights: Please let me know if you find any other issues. And thanks for playing.” The…
Jeremy Reichmänner has produced a fun little throwback to the 1980’s with his release of the Apple II text adventure game, Escape from Daracenstein. Filled with all of the fun bits of American Society of those days, anyone who loves thing from that era will enjoy this game. The game was written entirely in Applesoft BASIC and through a release of several versions of the game, Jeremy has worked it into a fun reminder of simpler times. Be sure and…
Paul Wasson has announced the immediate availability of his new Apple II game, Froggo. According to the press release: Announcing FROGGO a new fast retro action game for the Apple //e. Available today for download! See https://www.lasermego.com/a2sw/froggo for download link and more information. Features *Complete challenge mode for an additional bonus level!
The famed hacker A2_4am has announced the release of the latest version of his Wizardry Replay front end for playing Wizardry Games. Version 2.0 includes a number of updates including all of the Wizimore games as well as fixes allowing the games to run smoothly on the Apple IIgs. Some of the features of this latest release include: According to the GitHub page, this will run on any Apple II series computer with at least 64K of memory and a…
Chris Vavruska has released a version of the tile game Sokoban for the Apple IIgs. The release, which according the author, came out of a need to explore the Generic Tile Engine on the Apple II GS. According to him, “I have been wanting to play around with Lucas’ GTE for a while so I ported a version of the puzzle game Sokoban to the GS.” Also, as a quick witted Antoine Vigau pointed out, there is no sound in the…
8-Bit Shack is pleased to announce: The Kickstarter for our brand new game “Skull Island” has launched!Check it out: https://www.8bitshack.net/skull_island A true open world “role playing game” set in a completely self-contained world with fantastic game play with over 90 individual hand drawn screens and 48 hand drawn Islands complete with fantasy characters and interlinked back stories. We have incorporated true point and click control, for a more modern feel, with the authentic immersive experience you associate with an 8 bit…
Following in the footsteps of Hexapucchu, The Secret of Anubis is presented as an adventure game inspired by the mechanics of Choose Your Own Adventure books. The cold had frozen Paris… and my business,when… a letter. It was waiting for me on the desk, lying there like the ultimate reminder that miracles still exist.Thick paper, the scent of aged leather, a golden seal pressed into wax: for once, it wasn’t a bill! The crest – I knew it. I had…
Hexapucchu, the Lost City of Patchucca, offers an interactive adventure with simple and accessible mechanics, inspired by the famous choose-your-own-adventure books. The game is based on a succession of screens, each representing a location that you will explore throughout your journey. On the left side, you will discover an illustration of the place you are in. On the right, a short description provides the context of the scene and important elements to observe or remember. Finally, at the bottom of…
The Vera Cruz Affair is coming to your Apple IIgs in English and French. This first game by Gilles Blancon was published by Infogrames in 1985 and was a hit on the Amstrad CPC and many other machines of the time. Discover and download @ https://www.brutaldeluxe.fr/products/apple2gs/affaireveracruz/ Who killed Vera Cruz? And why?
Philip Lord has introduced a version of Pac-Man in AppleSoft BASIC. The game is a text based version of the popular arcade game. While this may excite many Apple II fans, this game at the moment is only for emulators as it is absolutely too slow to run on a normal Apple II at 1 MHZ. However, the game does run and plays actually quite well for the Apple II fan running either Applewin or Virtual II. Notes from the…
From Nicholas Bernhard, @nantucketlit@mastodon.social For any #AppleII fans out there, I’ve been working on my very first game. It’s called Catching Snowflakes. https://codeberg.org/nantucketlit/snowflakes You play as Billy Bigfeet, and the goal is to catch as many falling snowflakes as you can. The game is playable using an Apple II emulator. I’m using a #freesoftware license.
From Alex Lee: Ever wanted a convenient way to play all commercial IIGS games with little fuss? Like Total Replay but includes every genre of IIGS specific game as well as some demo examples pushing the G and the S in your sweet 16? Look no more! If you’ve got a storage device that supports 7 smart port devices, like the CFFA3000, Micro Drive Turbo, CFFA 1 & 2, BOOTi, SCSI drives (but not the Floppy Emu) and an Apple…
Stefan Wessels has announced the immediate availability of his new RetroMate frontend for the Apple II computer. According to the release on Slack: Here’s the first beta release of RetroMate. RetroMate is a front-end for the Free Internet Chess Server. It requires an IP65 network interface (Uthernet II in AppleWin works great). The source is not yet available, but will be soon (some issues to iron out – for example logout will throw a few errors, slowly, before it goes…
Following the first release of an 8-bits Apple II implementation of Shufflepuck in late April, a second release is now available with a few bugfixes, and more importantly, a two-players mode. This release is available from the project’s homepage. Got a null-modem serial cable and two Apple II computers? Lucky you: you will be able to play against your friends and family. Just plug in your cable and click on the phone next to DC3, the robot bartender. The two-players…
Seattle, Washington — November 30, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of Droid Raid – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test. With fast-paced gameplay, endless levels, and challenging mechanics, Droid Raid promises to deliver a challenging and unforgettable gaming experience as you maneuver through the grid, battling the endless levels of aliens. Availability To accompany the…
Programmer Robert Baruch of Mountain View, California, has announced the complete reverse engineering of the game Lode Runner for the Apple II series. Once one of the most popular games for the Apple II, this reverse engineering provides users a means by which to re-assemble the game and check out the inner workings of Lode Runner. The file, main.pdf, is the literate programming document for this project. The explanation of the disassembly is contained within the lines of the source…
From the author, Richard Soberka: Hi everyone, I just wanted to let the Apple II community know that I’ve made my game Zephyr available for download as a disk image (.DSK). It’s available for free on my personal website:https://www.soberka.com/games/ Zephyr is an action game — a combat flight simulator in double hi-res monochrome (DHGR, 560 × 192 pixels), designed for Apple IIe (128K), Apple IIc, or Apple IIgs computers. I wrote Zephyr in 1987 for the French publisher Froggy Software. The game was scheduled for…































