The Witch Trial adventure game from Dan Henderson has been updated. The latest version of the game, version 1.1, was released to address some game play issues as well as some technical issues on the Apple IIc computer. These issues were causing the initial release of the game to crash when played on real Apple IIc hardware due to the way the IIc handles the screen.
Witch Trial was featured at the monthly A.P.P.L.E. meeting with both Dan Henderson and Marc Golombeck joining us to talk about the game and what it took to create it. The version 1.1 floppy disk image is now available for free download from the main webpage for the game shown in the downloads section of this posting.
A trip back to 1641
In the realm of the Apple II, there have been many different types of adventures produced but rarely has one delved into the ideas of witches and witch trials. Dan Henderson, Roby Sherman, and Dr. Mark A. Golombeck have resolved this oversight in a rather spectacular way.
About the game
Witch Trial places the adventurer squarely back in the year of our lord, 1641 A.D. You play a character that stands accused of being a witch. You must find your way through the parish of Woodford gathering items and returning them to the residents of the village in order to prove your innocence and escape alive.
The Technical details
Using the Crow Cousins Software product Paint 1.5. Dan Henderson has deftly drawn an entire series of double low resolution screens, creating an absolutely stunning adventure, mixing them with an adventure engine which Roby Sherman finessed and Marc tweaked the DOLORES library to produce a game which has boot track based Mockingboard sound and complete control through the mouse or joystick and keyboard.
Witch Trial is controlled with either Mouse or Joystick and has a number of features that make the adventurer go a different direction mid game. These changing goals provide challenges that make the game interesting and along with the more than 40 scenes and quests, it should provide a good time for all players. The NPC’s within the game will provide guidance and information to the adventurer which may help them in their quest.
The resulting game is one that introduces a number of new concepts surrounding the control of a game. Using a built in point and click system, the user navigates through the adventure. Directions are denoted by the blocks on the screen. N,S,E,W denote the directions North, South, East and West. The I or Inventory block will show the adventurer the items they are currently carrying. The T or Talk block will allow the adventurer to talk to the characters in the scene.
Individual items within the adventure can be acquired or “picked up” by clicking on the individual item within the scene. You can toggle the sound within the game by using the S key on the keyboard. If you wish to quit the current game and return to the home screen, the Q key will allow you to do that.
While this adventure game is best suited for the kids aged 9-16, adults are sure to find it fun to play as well. The adventure can be controlled through either the mouse or a joystick and will run on both emulators as well as real Apple II hardware
Hints and Tips
As you wander through the game, be sure to talk to all of the people in a particular scene. Some of the people will willingly help you and give you information while others may not be quite so friendly or helpful. This can also change over the course of the game as well.
The game itself is available from the Witch Trial website in .2mg format 800k disk image, along with tons of screenshots are available on the Witch Trial webpage:
The disk can be reconstituted to an Apple II 3.5 inch floppy disk using utilities such as Applesauce. Further information about specific Apple II hardware related items are still forthcoming.
Manual and Box
A printed manual will be forthcoming from A.P.P.L.E.. A box and disk are being considered, and if released, this would be the first Apple II double low-resolution game to be published in original format.