Category: Source Code
Microsoft has announce that the Zork Trilogy will be Open Source from now one. According to the posting on their website: Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so…
Ian Bell, author of the popular BBC Computer game Elite published by Acornsoft, has announced the release of the source code for a myriad of computing platforms including the Apple II, Commodore 64, and the NES versions of the game. According to the release text on the Elite website, “Today, 20th September 2024, is the 40th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben, first on the…
Brutal Deluxe Software has announced the release of the source code and the graphics data for the Apple IIgs version of the arcade game Dragon’s Lair. After releasing the game earlier this month, this most recent release is for the developer crowd. Both releases are provided on 3.5 inch floppy disk image and can be downloaded from the Brutal Deluxe website at:http://www.brutaldeluxe.fr/sourcecode/dragonslair.html
Allen Greene made his ProDOS based Renumber.Pro source code available to the Apple II Community today. In the release, he says: By request, my source code for the basic renumber utility converted to run under ProDOS. The section with the labels starting with L were my initial disassembly of DOS 3.3 RENUMBER (the binary section of the Applesoft program). This can be assembled with the Toolkit assembler. From Facebook Posting in Apple II Enthusiasts Group You can download the source…
Mike Westerfeild, curator and owner of the ByteWorks and all related titles has announced the immediate availability of the Source Code for ORCALib and ORCA/C. The GitHub Repository for the two titles contains all of the source code and is freely available for download and replication. According to the Facebook posting, this particular project was a long time coming and is “An Early Christmas Gift to all”. You can download the libraries at: https://github.com/byteworksinc
The source code to Taxman, one of the more popular Apple II games in the early 1980’s has been announced as being released very soon. Hailed as the best Pac-Man clone available, Taxman plays nearly identical to the original Pac-Man. The original game was so accurate in detail, it drew the ire of the lawyers at Atari. The game was a complete remake of Pac-Man right down to the animations which run between every few levels. Brian Fitzgerald wrote the…
The curator of the Aztec C Museum, Bill Buckels, has announce the immediate availability of two new directory builders for Dos 3.3. The new Directory Builders Dir33 and LS33 are available from the Aztec C Museum as a free download. Complete source code and documentation is included as part of the download. According to the note on CSA2 posted by Bill, “ The Aztec C65 DIR33 Project for Apple II DOS 3.3 – RWTS revealed with structures and everything… Download…
The Apple ][ command shell, Davex is now available for download. The shell written by famed Apple programmer Dave Lyons, is a pure command line shell for ProDOS 8. According to David Schmidt’s post in CSA2, “The current (preliminary) version is 1.30p, and includes executables on disk images for both ProDOS and SOS computers and emulators. The ProDOS version currently lacks some of the external commands (but you can watch the Sourceforge project for more), and the SOS version is…
Egan Ford has released a new update to his Codebreaker program for the Apple-1. The new program now includes three levels of play; Normal, Master, and Pro. Also changed in the program is the following items: Added “Master” level–same as “Pro” but with 60 second time limit. Added a score board on exit. Fixed a memory(stack) leak. Built for 8K Apple 1. To Load and Execute the Codebreaker program on an Apple-1 or Apple-1 Emulator, use the following commands: C100R…
After a request by Willi Kuche, the Apple ][ community came together and managed to come up with two versions of the source code for Glen Bredon’s Mr. Fixit for Prosel 8. Being as no original source code was available, two people in particular disassembled the program and have posted their respective versions to the internet. Antoine Vignau of Brutal Deluxe Software posted his Merlin based version of the source code at: http://www.brutaldeluxe.fr/public/mrfixit/ Willi Kuche also decided to create a…



















