Category: Software
Programmer Robert Baruch of Mountain View, California, has announced the complete reverse engineering of the game Lode Runner for the Apple II series. Once one of the most popular games for the Apple II, this reverse engineering provides users a means by which to re-assemble the game and check out the inner workings of Lode Runner. The file, main.pdf, is the literate programming document for this project. The explanation of the disassembly is contained within the lines of the source…
The major code refactoring/modernization effort has continued with this release. Lots of improvements all over, but a huge feature coming out of this work is what I call the “curiosity engine”. Previously, the disk analyzer only really detected copy protections and other abnormalities via finding unusual structures or errors at the raw sector level. While much of that is still happening in the same way, the curiosity engine now performs an analysis of the disk along with the help of…
From the author, Richard Soberka: Hi everyone, I just wanted to let the Apple II community know that I’ve made my game Zephyr available for download as a disk image (.DSK). It’s available for free on my personal website:https://www.soberka.com/games/ Zephyr is an action game — a combat flight simulator in double hi-res monochrome (DHGR, 560 × 192 pixels), designed for Apple IIe (128K), Apple IIc, or Apple IIgs computers. I wrote Zephyr in 1987 for the French publisher Froggy Software. The game was scheduled for…
A lot of people my age that touched Macintoshes in the nineties know that game, Glider, written by John Calhoun. I recently started wanting to try and program a game for the Apple II as it is something I never attempted before, and I wanted to see if I got good enough at 6502 assembly for that. After a difficult start, I managed to have the project take off (pun intended) and decided to make a Glider reimplementation for the…
The Apple II Cassette project, run by Brutal Deluxe Software, has added four new cassettes to its growing collection. Now reaching a total of nearly 700 cassettes, the project aims to gather all of the cassette based software items from the early days of the Apple II computing world. The new items include the following items: You can download the latest additions to the collection as well as many others at the Apple II Cassette Project webpage at: https://www.brutaldeluxe.fr/projects/cassettes/
The latest version of Card Cat, version 1.8, is now available for download. Card Cat is a system identification program created by Henry Lowe that identifies your Apple II series hardware information, memory and the cards in the slots. The latest release of Card Cat contains a number of new options and fixes including:
Joshua Bell has announced the latest pre-release of the Apple II Desktop, version 1.5 alpha 2, a Graphical User Interface operating system for the Apple II. This release has a number of new features enhancing the user experience for Apple II enthusiasts, offering a range of new features, bug fixes, text updates and improvements. As always, the developer warns users to use alpha and beta software with caution, as the latest release of Apple II desktop is still in the…
Sean Gugler has announced the latest release of the Ultima IV for the Apple II. Ultima IV Remastered is now at version 1.2.12 and now includes support for the Apple II ECHO sound card. Ultima IV Remastered is a bug fixed version of the original Ultima IV for the Apple II. With this release being the 14th in the series of updates, the number of patches and bug fixes now stands at several dozen. You can download the latest version…
CiderPress II version 1.06 has been released. Andy McFadden, the programmer behind Ciderpress and CiderPress II, announced the release of the update to the command line version of the CiderPress Apple II disk image manager program. Changes included in Version 1.06 are as follows: CIderPress II is available for Windows, Mac OS X and Linux with the full source code also available. You can download the packages as well as additional information about CiderPress II from the Github page at:https://github.com/fadden/CiderPress2/…
UPDATED: The latest version of the game Star Fury for the Apple II has been released. Star Fury version 1.21 includes some changes to the stages of the game and how it handles the ending of main stage challenges. Also a scoring bug has been updated in the minor update. Star Fury is a high speed arcade style game for the Apple II by Brazilian game author, Raphael Rezende. His latest game includes elements which make it a challenge for…
The Applesauce Floppy Disk Controller client software has been updated. This update is primarily a patch update with several fixes to the software including the following: Enhancements and fixes for 2.0.1 Also included in this release is an update for the Firmware of the Applesauce Floppy Disk Controller, version 2.77. These updates can be downloaded through the Applesauce FDC Client. For more information about this update, the Applesauce FDC or the client software, check out the website at:https://www.applesaucefdc.com
A2_4am has updated his Apple II game, Million Perfect Letters. The latest version, Million Perfect Letters Version 1.2, has version 1.2, simplifies disk access and compresses some files on disk. Actual gameplay is unchanged from the previous version and according to the posting, this version matches the version included in A2_4am’s Total Replay Apple II compilation library. According to the game page on Internet Archive, “Million Perfect Letters is a shifty word game for the Apple ][. It runs on any…
Mark Moxon has announced an update to the Apple II version of the dis-assemblies of the source code for the game Elite. This particular update removes in-text mentions of deep dives as they are unreliable and also include an update of deep dive titles within the elite-data.asm file of the Elite source code. The entire updated version of Elite and the source code is available online at:https://github.com/markmoxon/elite-source-code-apple-ii Other versions of the game are available from Mark’s GitHub page at:https://github.com/markmoxon
Client Release 2.0 – https://evolutioninteractive.com/applesauce/Applesauce_200.zip The Applesauce client version 2.0 is finally here! After many months of work refactoring, rebuilding, and modernizing the low-level foundations of Applesauce it is all back together and working better than ever. Even though a lot of work went into supporting the upcoming Applesauce+ hardware, I didn’t forget about all of you existing users and have lots of improvements in this release. NEW FIRMWARE 2.76 Current Applesauce units (all revisions) have a new firmware version…
Star Fury is a high speed arcade style game for the Apple II by Brazilian game author, Raphael Rezende. His latest game includes elements which make it a challenge for even the best of the gamers on the Apple II and is sure to challenge you. Star Fury version 1.1 includes both keyboard and Joystick control. The full package includes the Apple II Emulator ready 5.25 inch floppy disk image, floppy disk label image, and the game manual in PDF…
Written using Greasy graphics by Sellam Abraham and PT3- Mockingboard player by Deater. Following on from ‘The Shining’, my Halloween demo, I decided to tackle the subject of Penguins dancing and generally being amusing by going back to my roots in single lores. I found an amazing PT3 conversion of a Christmas classic which resides in Aux Ram, so 128k Apple IIe, IIc and IIgs with mockingboard if you want to enjoy it to the max. This is my forth…
Seattle, Washington — November 30, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of Star Fury – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test. With fast-paced gameplay, endless levels, and challenging mechanics, Star Fury promises to deliver a challenging and unforgettable flight through space as you battle the endless levels of aliens. Availability To accompany…
Over the past 15 years, Daniele Liverani has been working on a series of Apple II based arcade games titled GENIUS. The games, now numbering three (GENIUS 1-3) are on their 20th and most likely according to the author, the final release of the games. Originally taken on as a challenge to learn a bit of 8-bit programming, Liverani who is an accomplished musician of some renown (https://www.geniusrockopera.com/), created the first experimental bits of the first version of GENIUS –…
Joshua Bell has released the first alpha version of Apple II Desktop Version 1.5. Apple II Desktop, previously known as MouseDesk includes a number of new features and is available in 9 langauages. This release includes a number of new features and fixes including the following: General Launcher DeskTop Desk Accessories The latest release as well as all source code for the Apple II Desktop project is available on GitHub at:https://github.com/a2stuff/a2d




























