The Nox Archaist RPG Team has added two new members to their programming team. According to the note from their lead programmer, Mark Lemmert:
The team at 6502 Workshop had a blast with the Nox Archaist Kickstarter! While it fell short of our goals, hundreds of people pledged a substantial amount, which proved to us that there is a real interest in a new Ultima-inspired Apple ][ RPG. As we forge the plan for our reboot campaign, we are continuing to make great progress with the development of the game itself.
On that note, we are happy to announce two brand new team members! Joining our merry band are Jarrod Kailef and Michael Pohoreski.
Jarrod is well connected in the gaming community and brings with him experience from projects such as Richard Garriott’s Shroud of the Avatar, and the 80s reboot Sundog: Resurrection. For Nox Archaist he will be focused on online community building, written communications, and game design. His hope is to engage as many potential fans as possible and make them aware of the awesomeness that is Nox Archaist. (He also supplies at least 35% of the team’s sarcasm, but that’s another story altogether)
Michael is a professional game developer with an extensive career including Electronic Arts in the 1990s. He is an immense contributor to the Apple II community as he is one of the primary developers of the AppleWin emulator, and is a well-known personality in the comp.sys.apple2 newsgroups. For Nox Archaist he will be contributing his skills in variety of ways including toolchain programming, optimizations and various in-game modules such as the splash screen, main menu, and character creation.
We encourage you escape the mundane for a few minutes and visit us at www.6502workshop.com where you can talk to the developers and fans on our new forums, and see what sort of chaos we’ve got cooking at the moment.