A fragment from the lost manual of the Order of Nox Archaist
Ages ago a group of philosopher adventurers discovered a powerful energy emanating from deep underground. They learned to harness this energy with their minds and project it to kinetic and psychological effect, which we now call magic. They called themselves the Order of Nox Archaist, and members were granted the use of the title “Nox”.
Initially, the power was very weak on the Overworld and could only be harnessed in the realm of the Underworld. The Overworld races of humans, elves, and dwarves had long suffered from the raids of orcs, kobolds, and gnomes from the Underworld. Seeing the magical energy as a way to tip the balance of power, the Overworld races invaded. The orcs, kobolds, and gnomes put aside their old feuds to resist the intruders. Eventually, the Overworld races, united under King Silus, conquered the Underworld army. When the King returned to the surface in triumph, he bore with him several magic crystals. By placing these crystals around the realm of Vali, the magical energy of the Underworld was amplified throughout the Realm…
To be continued…
What’s Happening in the Realm Today
Progress continues at a steady pace. For those of you wanting to go for a nice swim in the Isles of Wynmar, we’ve now added ship combat, just watch out for pirates and sharks!
And, if you’re tired of fending off hordes of goblins, you can now opt for “Quick Combat” mode to get those battles over with, or to die faster:
However, Denis Loubet doesn’t recommend Quick Combat on high-level mobs like the one he has haunting the manual cover:
Nox Archaist in the News
Mark Lemmert sat down with Josh Bycer of the Game Wisdom podcast to chat about designing a retro game in the modern era, what makes Nox Archaist unique, and how to avoid feature creep on a 128k 8-bit game. Listen here: http://game-wisdom.com/podcast/nox-archaist.
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