Tag: apple II
Total Replay version 5.1, the Apple II Emulation frontend created by the Apple II hacker a2_4am and puts 100s of games at your fingertips, has been released. This latest version includes the following additions and changes to the platform: Download You can Download Total Replay version 5.1 (2024-02-16), in the form of an Apple II emulator ready 32 MB disk image from here, and the release notes of what’s new here About Total Replay is a ready to use frontend for exploring…
From David Schmenk : A great number of performance and reliability improvements. The big feature update is PLFORTH, a FORTH language module for PLASMA that makes FORTH a first class citizen to the PLASMA environment. Many programming tools for software development or use PLASMA as a command line interface with a full suite of file manipulation tools and program launcher. Included in this release are many bug fixes and new FORTH language support: https://github.com/dschmenk/PLASMA/releases/tag/v2.1
The latest update to the ApplePi Apple IIe emulator, version 0.2.3 in now available. This release of the ApplePi Apple IIe Emulator brings a plethora of changes and updates, addressing several bugs that had snuck into the emulator. One notable fix includes the swapping of the Apple IIe and enhanced IIe ROMs, ensuring correct functionality. Additionally, The proper Apple II and Apple II Plus character sets have been added to the emulator. ApplePi, crafted by retired engineer J.B. Ward, stands…
Introducing the amazing 3D Printed Apple II Joystick – A Fusion of Nostalgia and Innovation! I am thrilled to unveil a product that seamlessly blends classic design with updated technology: The 3D recreation of the iconic Apple II Joystick, keeping all the classic features with brand new mechanical parts. The moving parts brand new, adapted to work seamlessly with Apple II’s that use the DB9 port. The switches are brand-new Matias key switches, a new version of the ALPS keys…
From Emmanuel Castello I wrote a new game for the apple II, and arcade simple game, based on one of the oldest video games, PONG. So here’s the version 1.0 of PONG RELOADED, for the Apple II. Except for a few bitmaps minor bugs, the only untested part is the physical paddles on a real Apple II because I don’t have them at home. So if anyone does, please let me know how the game feels on the real hardware….
Apple II Desktop Version 1.4 Alpha 6 has been released by Joshua Bell, the curator of the project. Updates to the latest Alpha include the following items: General DeskTop Selector Desk Accessories The latest version of the Apple II Desktop can be downloaded from the Github page at: https://github.com/a2stuff/a2d/releases/tag/v1.4-alpha6
Seattle, Washington — February 2, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of DODGEMS! – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test. With fast-paced gameplay, endless levels, and challenging mechanics, DodgEms! promises to deliver an unforgettable journey across the byways. Availability To accompany the game, A.P.P.L.E. has published an accompanying PDF manual – disk image is available for purchase in our…
Card Cat version 1.6 has been announced by the creator of the program, Henry Lowe. This latest release of the Card Cat program includes a number of fixes and updates including the following: The latest version of Card Cat and installation / usage instructions are available from the Card Cat website at: https://henrylowe.net/card-cat/
We release A][ VGA MINI card. This is a forked project originally drafted by Mark Aikens and our project page can be found here. For this project, we know that various vendors design PCBs used Raspberry Pi Pico (RP2040) and make cards that function the same way, but for our card we aimed to design something that I would want myself… Our AII VGA MINI cards have 2 colors There are Purple and Black colors, but only the Black one…
Angry Birds new Version V.1.10 has been released! This new version is now completely 6502 compatible and has received a complete rework of the sprite engine resulting in even faster and smoother animations! A 65C02 is no longer mandatory! However, 128 k RAM and a joystick still is! This enables users of unenhanced Apple //e to play this game. Buyers of the digital or physical floppies are eligible to upgrade with a digital copy of the new version for free! Please contact us! More information here: https://8bitshack.org/post/angrybirds/
Our open source project “Grappler Minus” has been completed. I was able to check the latest PCB, and new ROM revision V6a so I made a new post. The difference with Grappler Plus is that the printer interface function is removed. As a result, SPIISD can now be used on Apple IIplus, which was previously unavailable due to timing issues. In the new PCB version, all multilayer ceramic capacitors have been changed to dip type to make it easier to…
Apple Core has received a new module for testing proper functioning of all new opcodes and addressing modes of a 65C02 CPU. The ideas behind Apple Core are: Apple Core is maybe the first comprehensive CPU test for all opcodes and addressing modes for the 6502 and 65C02 CPU available on the Apple II. Find out more: https://8bitshack.org/post/applecore/
A.P.P.L.E. Member Sean Callahan has announced the release of his latest creation, “Applz” — a captivating remake/demake of the iPhone game Ballz. Crafted utilizing modern tools for Apple II development, this game is a delightful addition to the world of retro gaming. About “Applz” “Applz” takes inspiration from the addictive gameplay of Ballz and breathes new life into it for the Apple II platform. Sean Callahan utilized VSCode with the RPW65 extension, the DASM assembler, and the yet-unreleased RPW debugger…
In a nostalgic nod to the golden era of French gaming, Laurent Benes’ classic adventure “Le mystère de Kikekankoi,” originally published by Loriciels in 1983-85 for the Oric and Amstrad CPC computers, has found a new home on the Apple II. The port, skillfully crafted by renowned retro Apple programmers Antoine Vignau & Olivier Zardini, brings another French mystery adventure to the Apple II world. Driven on by a passion to exponentially expand the library of captivating French games on…
A.P.P.L.E. is pleased to announce the immediately of Jack and the Beanstalk for the Apple II. Originally written for the Amstrad CPC in September 1984 by Steve W. Lucas and published in Amstrad Computer User in January 1985 (No. 3), the game has been ported to the Apple II by Bill Martens. This game was originally the runner up in the Amstrad Computer User magazine’s monthly software contest and is actually quite a challenge for a BASIC text adventure. Written…
Embark on a mysterious adventure with “Cauchemar House,” a classic text-based game originally crafted by an unknown author around 1981 or 1982. Discovered on a homemade cassette by XavSnap, this game has been brought to life on the Apple II by the talented duo from Brutal Deluxe Software, Antoine Vignau & Olivier Zardini. What is Cauchemar House? The elusive original author remains unknown, but the game’s roots trace back to the ZX-81 pocket book published in 1981. “Cauchemar House” is…











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