apple2

A.P.P.L.E. Negotiates Discount for Option8 Joystick Shield

RetroConnector Joystick Shield copy

A.P.P.L.E. has negotiated a discount for A.P.P.L.E. Members who purchase Option8′s Joystick Shield or the Joystick Shield Kit.  These connectors allow users to utilize their original Apple II series joysticks with their current Mac or PC.  Many emulators will also recognize the Joystick Shield.

The discount code is available to A.P.P.L.E. members only through their login ID’s and is good for 10% off on the Joystick Shield and Joystick Shield Kit.  This discount does not apply to any other Option 8 products.  To purchase the Joystick Shield or the Joystick Shield Kit, go to
https://www.tindie.com/stores/option8/

This connector has been confirmed to work with the Virtual Apple II website during a variety of tests. — http://www.virtualapple.org

Kansasfest Committee releases logo for 2014 event

KFest2014

The Kansasfest committee has release a teaser email containing the 2014 rendition of the Kansasfest Logo.  Kansasfest is an Apple II centric enthusiast convention which happens each year in Kansas City, Missouri.   The event draws hobbyists from around the globe and is usually inundated with advancements in the hardware and software on the Apple II series platforms.  The 2014 Kansasfest will take place July 22nd to 27th.  For more information, check the Kansasfest website at: http://www.kansasfest.org

Brian Picchi announces his latest Apple ][ Game

retrofever

Brian Picchi, the author of Lamb Chops, has announced the release of his latest Apple ][ Game.  Retro Fever is the first release of 2014 for the Apple ][ series computer and is Brian's second foray into the realm of Apple ][ action games.  According to the release on Facebook, " For this game I teamed up with programmer and friend Brandon Bogle of retroswitch.com (some of you may know him as the creator of the Flyer Internet Modem for the 8-bit Commodore line). In the game you play as an Apple II enthusiast trying to add to their collection. Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil businessman who only wants the computers to resell on ebay for inflated prices. You'll also need to avoid reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your "junk". This game has it all! "

As was the case with Brian's previous effort, the floppy version in a baggie will be available as well.  He goes on to say "The disk image is 100% free so please try it out (and report any bugs!), but I'm also making a physical version available for purchase that includes the 5.25" disk, a quality manual, and a genuine zip lock baggy"

To download the game or to purchase the physical format of Retro Fever, check out the Tanru Nomad Games website at:  http://tanrunomad.com/official-games/

System requirements for Retro Fever is any Apple II series computer with 64k memory. Both Keyboard and Joystick control are fully  supported.

You can play the game online at the Tanru Nomad Games website or on the Virtual Apple ][ website at:

http://www.virtualapple.org/retrofever.html

Applewin Emulator Updated to Version 1.24.0

Applewin

The Applewin Apple2 Emulator has been updated to version 1.24.0.  Applewin is currently being maintained by Tom Charlesworth.  According to the posting on CSA2, this update is intended to address a number of issues with the emulator as shown below:

1.24.0 – 11 Jan 2014
——————–
Changes:
. Support cursor keys (in addition to numpad) when using keyboard for joystick emulation
. Support auto-fire for all 3 joystick buttons (via Config->Input)
. [Feature #5668] Added confirmation message box for reboot (F2)
. [Feature #5715] Added -no-printscreen-dlg to suppress the warning if AppleWin fails to capture the PrintScreen key
. Changed save-state file persisted to Registry from filename to pathame
. [Feature #5105] Added About dialog showing GPL (at startup, but only when AppleWin version changes)

Fixes:
. [Bug #19154] ProDOS Order 2IMG crashing
. [Support #103098] Sometimes swapping disk could cause INIT to fail with ERROR #8
. Fixed save-state bug for when 4K BANK1 is dirty (previously it would save the stale data instead)
. [Bug #18723,#19070] Mouse movement for CopyII+9.1 and ProTERM3.1

Debugger:
. Added “disk info” command
. [Bug #18940] Extend BSAVE and BLOAD Command To Memory Banks 0 and 1

The latest update of the Applewin emulator can be downloaded from Berlios at:
http://prdownload.berlios.de/applewin/AppleWin1.24.0.0.zip

Also, according to Tom,  the Win8 full-screen issue has *not* been addressed yet.   As always, problems with the emulator can be reported to the Applewin team by filing a bug report on Berlios or by posting a note on CSA2.  To submit a bug report on Berlios, go to:
https://developer.berlios.de/bugs/?group_id=6117

Silvern Castle RPG v9.5 released

Silvern Castle

Silvern Castle v9.5

The Silvern Castle RPG by Jeff Fink has been updated to version 9.5.  Silvern Castle is the longest running RPG specifically for the Apple II series computers which still recieves regular updates.

Bugs Fixed in v9.5:

  • Thanks to Choi Youngjoo for reporting error #53-4035 (and subsequent #53-143 at title page) due to potential overflow of message time delay variable at Red Dragon Inn.

Stuff Changed in v9.5:

  •  Added rarity byte to each monster.
  • Low-level encounters more likely to be patrols or swarms.
  • MicroDot error codes are now reported in the range 256-511.
  • Casting sleep or dispel now displays the total number of identical monsters affected instead of per group.
  • Characters must have stowage containers to carry more than 100 coins without incurring an encumbrance penalty. You may carry as many containers as you have open slots, but to simplify game management, for those containers to be used to carry coins they must be equipped. Encumbrance is optional – see the preferences.
  • Confirmation shown when Equip All selected.

New Stuff Added in v9.5:

  • Stowage containers: Backpacks (2000 coin capacity) and sacks (500 coins).
  • Camp now has a S)towage option to easily manage encumbrance.
  • New status: DYING! When your hit points reach zero or below you are considered unconscious (DYING). You become DEAD when your hit points fall below a negative number equal to your maximum hit points. A DYING character is unable to act and takes damage like a POISONED character until DEAD.

About Silvern Castle
Silvern Castle is a fantasy role-playing game (RPG) for the Apple II in the spirit of the classic Wizardry. Unlike Wizardry, which was written in Pascal  and proclaimed as a game “that simply could not have been written in Basic”; Silvern Castle is almost entirely written in AppleSoft Basic.

Purchased by Softdisk Publishing in 1988, Silvern Castle was never published. After Softdisk discontinued Apple II publishing, I requested and received permission from Softdisk to have the rights to the program revert back to me. Released for the first time as shareware in 1999, I subsequently reclassified it to freeware status later in 2000.

To Download Silvern Castle
Silvern castle is available in several formats complete with the manuals.  You can download everything you need at the Silvern Castle website at:
http://webpages.milwpc.com/finkjc/silverncastle/

The program can also be downloaded from:
http://finkjsc.a2hq.com/silverncastle/

Additional Notes:

Recently I’ve gotten well over 1000 hits at the Silvern Castle website
in just a few days – all due to this one blog post:

http://mark.pilgrim.usesthis.com/

Also, see this blog for a recent user experience with Silvern Castle:

http://freedomalleystudios.com/appleslice/?m=200908

 

Bill Buckels Announces New BMP2SHR tool for Apple IIe, IIgs

Win32 etc.
http://www.aztecmuseum.ca/extras/bmp2shr.pdf

Apple II
http://www.aztecmuseum.ca/extras/PicSave.pdf

Download it here:

http://www.aztecmuseum.ca/extras/B2S.zip

This download contains programs, source code, documentation, and disk images
for creating Super Hi-Res Pictures, and for viewing and saving Super Hi-Res
pictures on an Apple II GS, or on an Apple //e with a Carte Blanche, or an
Apple //e or Apple II GS equipped with an Apple II VOC (Video Overlay Card),
or in an Apple II GS emulator (like Kegs32).

1. BMP2SHR – converts BMP Files to PIC Files

The BMP2SHR command line utility will convert Windows BMP files to Apple II
SHR (Super High Resolution) Graphics Files of Apple II GS File Type $C1 Aux
Type $0000.

This utility converts from the following BMP file formats to Apple II SHR
files:

2 Color (Monochrome) BMP Files
16 Color (VGA) BMP Files
256 Color BMP Files
24 bit BMP Files

The BMP2SHR utility is provided with doucmentation, source code and 3
flavors of executable program(s):

B2S16.EXE (MS-DOS) Built under 16-bit Microsoft C Version 8.00c
B2S32.EXE (WIN32) Built under 32-bit Microsoft C Version 14.00
B2S.EXE (WIN32) Built under MinGW 5.1.4 (gcc)

Windows Build environments and source code are provided with all the above.
This includes the gcc (MinGW) build script. It should be  straight-forward
for those using Linux and other Unix-like OS’s to build this under GCC but I
am leaving that up to them.

Additional utilities are provided for the Apple II as well.

They are noted below.

2.PICSAVE  - converts PNT Files to PIC Files

The PICSAVE utility for ProDOS 8 loads Apple Preferred Format (APF) SHR
(PNT) Files and saves them to SHR Screen (PIC) Files of Apple II GS File
Type $C1 Aux Type $0000.

PICSAVE also comes with 3 other programs:

PICSHOW – a simple SHR Slideshow Viewer for SHR PIC Files
PICLODE – a simple SHR File Viewer for PIC Files
PNTLODE – a simple SHR File Viewer for PNT Files

These programs are written in Aztec C for the Apple IIe and were
cross-compiled in Windows XP.

3. Thanks to Charlie, Andy McFadden, Antoine, and others for all the good
info that made this relatively straight-forward to put together.

Please read the documentation, the source code, and run the programs for
more information.

ADTPro 1.2.9 Released

From CSA2 Announcment by David Schmidt:  For your consideration this Christmas day:ADTPro 1.2.9 has been released.  There are a few tweaks that came up
under some heavy usage scenarios:

Nibble sends now work in batch mode, and they are a little more tolerant
of communications failures.  This gets really handy when you have, for
example, a pile of 13-sector disks to image.  Linards Ticmanis’
13-sector ADT13 was always an option, but due to the fact that DOS 3.2
and below didn’t actually initialize sectors until you wrote on them,
your drive can end up knocking quite a lot on sparsely populated disks.
Not so any more.

From IvanX’s A2CLOUD work, the VSDrive code has changed to optimize
virtual drive access for speed at the expense of concurrent access from
both server and client.  This should make really big virtual drives
useable on the Pi.

Oh, and finally – after all these years… a Disk II drive will spin up
beforehand in anticipation of reading or writing.  With one optimization
that DOS ADT missed: turning on the drive for the final pass of writing.
It’s not required for the final pass of reading, but is for writing.
It probably doesn’t even represent a measurable improvement, but it’s
there for completeness’ sake.

http://adtpro.sourceforge.net

1.2.9 – December 25, 2013

New functionality:

* Disk II drive turns on a little early to reduce spin-up delay

Bug fixes:

* Nibble sends work correctly in batch mode

* [Client] Nibble sends retry (more) correctly

* [VDrive] Virtual disks are loaded at once at initialization time,
making it much faster for huge drives (but much less dynamic)

* [VDrive] Serial driver installer quits to where it came from,
allowing an invocation from the launcher to return there, this
time with the driver in place

Lamb Chops — New Apple II Game

Lamb Chops

Brian Picchi has released a new Apple II game, Lamb Chops.  The game which plays much like the old Atari games, is a multi-level fast action arcade game which speeds up as you progress through the stages.  The object of the game is to protect sheep as they cross a pasture.  Wolves and aliens of different species attack the sheep and the player, forcing him to keep on the alert at all times.  The player can only shoot one bullet at a time, which makes this game potentially a difficult game.

According to his press release on CSA2, “Here’s a new arcade game I’ve been working on. It’s my first assembly game (and thank you to everyone who has been answering my 6502 questions this month, especially Wade Clarke). It should run on any Apple II with 64K RAM.  Joystick and keyboard are both supported.  It’s a simple game, but took me a good month to write since I was learning as I programmed it. “

Brian’s information bracket on YouTube describes the game as “ an arcade game probably best described as a cross between Robotron and the hunting section from The Oregon Trail. You’re a sheep farmer and your flock has escaped from their fencing. Armed with a shotgun, you must protect them from the natural (and unnatural) forest inhabitants as they make their way home. You get extra men every 1,000 points. You lose a life by touching any creature (except the sheep) or by losing 3 sheep per level. The game gets progressively harder until level 20. If you make it that far you get a better game over screen when you die. Oh, and don’t shoot the sheep, friendly fire is enabled. “

The game is available as a free download.  For more information about the game, check out the YouTube video at:
http://www.youtube.com/watch?v=6sT2OjfIcIQ

To Download the came in .DO image format, go to:
http://tanrunomad.com/wp-content/uploads/disks/LAMBCHOPS.do

LambChops_Disk

If you would like to have a physical copy of the game, Brian has made a limited number of copies available through EBay at:
http://www.ebay.com/itm/331078401119

 

AppleCommander Updated to Version 1.3.5.14

AppleCommanderLogo

AppleCommander, the java based floppy viewing software has been updated.  Dr. John B. Matthews has put forth version 1.3.5.14 which is intended to address a freezing issue which has been in many early versions.  The issue addressed in the update affected SWT and has long forced users to to FORCE QUIT the application.  The new version has been confirmed to work on all versions of Mac OS X from 10.5.x to 10.9.x.

AppleCommander is a floppy disk image viewer which allows users to check the contents of Apple II Disk images, manipulate files, change disk ordering and save the disk images to the users local drive. For more information or to download the latest build, check out the AppleCommander
website at:

https://sites.google.com/site/drjohnbmatthews/applecommander

Brutal Deluxe Software Updates Apple II Cassette Collection

Brutal-Deluxe-logo

Brutal Deluxe has announced the addition of a number of new cassettes to the Apple ][ Cassette Collection.  Their press release on CSA2 states that “Thanks to Ron Graff, former publisher of Magnemedia and Innovative Computer computers, please find new complete titles at http://www.brutaldeluxe.fr/projects/cassettes/  Ron kindly accepted to send his applications to me which I have digitized and scanned.  Magnemedia now contains the five different eduware programs, probably among the first eduware titles for the Apple II. The Innovative Computer section has been updated to reflect the ownership between that company and Magnemedia. That has made the total number of titles drop to less than 600. ”

They have also updated their Ciderpress library and are preparing for another major update within the next month.  For more information or to download the library, go to the Brutal Deluxe Cassette Collection website at:

http://www.brutaldeluxe.fr/projects/cassettes/