Tag: apple ii games
Paul Wasson has announced an update for his Apple II game, Froggo. According to the announcement: “Thanks everybody for all the support for Froggo. I’ve been blown away with all the nice feedback. Seems like people like my silly game. I made a new release to address some of the issues raised. See the webpage for the complete release notes, but here are some highlights: Please let me know if you find any other issues. And thanks for playing.” The…
Jeremy Reichmänner has produced a fun little throwback to the 1980’s with his release of the Apple II text adventure game, Escape from Daracenstein. Filled with all of the fun bits of American Society of those days, anyone who loves thing from that era will enjoy this game. The game was written entirely in Applesoft BASIC and through a release of several versions of the game, Jeremy has worked it into a fun reminder of simpler times. Be sure and…
Paul Wasson has announced the immediate availability of his new Apple II game, Froggo. According to the press release: Announcing FROGGO a new fast retro action game for the Apple //e. Available today for download! See https://www.lasermego.com/a2sw/froggo for download link and more information. Features *Complete challenge mode for an additional bonus level!
The famed hacker A2_4am has announced the release of the latest version of his Wizardry Replay front end for playing Wizardry Games. Version 2.0 includes a number of updates including all of the Wizimore games as well as fixes allowing the games to run smoothly on the Apple IIgs. Some of the features of this latest release include: According to the GitHub page, this will run on any Apple II series computer with at least 64K of memory and a…
From Randall Frank Announcing the general release of DIAFLW, an ‘adventure’ game for the Apple II. This is a game we wrote in 1986 and had been talking with SoftDisk magazine about publishing. College intervened and it sat on 5.25 media until 2024 when I found the original source code. It was refactored to cross-build on Windows/Linux and all the source code pushed to github (more details can be found there). Anyway, one can download the latest .2mg build image…
Philip Lord has introduced a version of Pac-Man in AppleSoft BASIC. The game is a text based version of the popular arcade game. While this may excite many Apple II fans, this game at the moment is only for emulators as it is absolutely too slow to run on a normal Apple II at 1 MHZ. However, the game does run and plays actually quite well for the Apple II fan running either Applewin or Virtual II. Notes from the…
From Nicholas Bernhard, @nantucketlit@mastodon.social For any #AppleII fans out there, I’ve been working on my very first game. It’s called Catching Snowflakes. https://codeberg.org/nantucketlit/snowflakes You play as Billy Bigfeet, and the goal is to catch as many falling snowflakes as you can. The game is playable using an Apple II emulator. I’m using a #freesoftware license.
Seattle, Washington – July 20, 2025 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) and Robert Clardy have published a new, color 2nd Edition of “Synergistic Software: The Early Games.” The book was first published June 19, 2017. Synergistic Software, founded by Robert C. Clardy, established itself as a computer game company in 1978 and produced more than 160 titles over the next 20 years, encompassing games, business, educational, and utility software. This new color edition focuses on Synergistic’s early games…
Seattle, Washington – July 20, 2025 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) and Robert Clardy have published a new, color 2nd Edition of his autobiography “Cyber Jack: The Adventures of Robert Clardy and Synergistic Software.” The book was first published June 19, 2017 and also features dozens of pictures of his creations and adventures. Cyber Jack chronicles Robert Clardy’s adventures throughout his self-made career as a computer programmer. In this new color edition, he shares business advice, humorous stories,…
Stefan Wessels has announced the immediate availability of his new RetroMate frontend for the Apple II computer. According to the release on Slack: Here’s the first beta release of RetroMate. RetroMate is a front-end for the Free Internet Chess Server. It requires an IP65 network interface (Uthernet II in AppleWin works great). The source is not yet available, but will be soon (some issues to iron out – for example logout will throw a few errors, slowly, before it goes…
Following the first release of an 8-bits Apple II implementation of Shufflepuck in late April, a second release is now available with a few bugfixes, and more importantly, a two-players mode. This release is available from the project’s homepage. Got a null-modem serial cable and two Apple II computers? Lucky you: you will be able to play against your friends and family. Just plug in your cable and click on the phone next to DC3, the robot bartender. The two-players…
Seattle, Washington — November 30, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of Droid Raid – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test. With fast-paced gameplay, endless levels, and challenging mechanics, Droid Raid promises to deliver a challenging and unforgettable gaming experience as you maneuver through the grid, battling the endless levels of aliens. Availability To accompany the…
Programmer Robert Baruch of Mountain View, California, has announced the complete reverse engineering of the game Lode Runner for the Apple II series. Once one of the most popular games for the Apple II, this reverse engineering provides users a means by which to re-assemble the game and check out the inner workings of Lode Runner. The file, main.pdf, is the literate programming document for this project. The explanation of the disassembly is contained within the lines of the source…
From the author, Richard Soberka: Hi everyone, I just wanted to let the Apple II community know that I’ve made my game Zephyr available for download as a disk image (.DSK). It’s available for free on my personal website:https://www.soberka.com/games/ Zephyr is an action game — a combat flight simulator in double hi-res monochrome (DHGR, 560 × 192 pixels), designed for Apple IIe (128K), Apple IIc, or Apple IIgs computers. I wrote Zephyr in 1987 for the French publisher Froggy Software. The game was scheduled for…
A lot of people my age that touched Macintoshes in the nineties know that game, Glider, written by John Calhoun. I recently started wanting to try and program a game for the Apple II as it is something I never attempted before, and I wanted to see if I got good enough at 6502 assembly for that. After a difficult start, I managed to have the project take off (pun intended) and decided to make a Glider reimplementation for the…
UPDATED: The latest version of the game Star Fury for the Apple II has been released. Star Fury version 1.21 includes some changes to the stages of the game and how it handles the ending of main stage challenges. Also a scoring bug has been updated in the minor update. Star Fury is a high speed arcade style game for the Apple II by Brazilian game author, Raphael Rezende. His latest game includes elements which make it a challenge for…
A2_4am has updated his Apple II game, Million Perfect Letters. The latest version, Million Perfect Letters Version 1.2, has version 1.2, simplifies disk access and compresses some files on disk. Actual gameplay is unchanged from the previous version and according to the posting, this version matches the version included in A2_4am’s Total Replay Apple II compilation library. According to the game page on Internet Archive, “Million Perfect Letters is a shifty word game for the Apple ][. It runs on any…
Mark Moxon has announced an update to the Apple II version of the dis-assemblies of the source code for the game Elite. This particular update removes in-text mentions of deep dives as they are unreliable and also include an update of deep dive titles within the elite-data.asm file of the Elite source code. The entire updated version of Elite and the source code is available online at:https://github.com/markmoxon/elite-source-code-apple-ii Other versions of the game are available from Mark’s GitHub page at:https://github.com/markmoxon
Star Fury is a high speed arcade style game for the Apple II by Brazilian game author, Raphael Rezende. His latest game includes elements which make it a challenge for even the best of the gamers on the Apple II and is sure to challenge you. Star Fury version 1.1 includes both keyboard and Joystick control. The full package includes the Apple II Emulator ready 5.25 inch floppy disk image, floppy disk label image, and the game manual in PDF…






























