Tag: apple ii games
Seattle, Washington — November 23, 2018 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) and Jeff Koftinoff are proud to announce the immediate availability of the first manual for his 1984 game Cater Killer. Cater Killer is a multi-level action arcade game for the Apple II. The scenario is that you are alone in a world populated by Cater Killers which are very hazardous to your health. You must take food away from the baby Cater Killers and if you…
Chris Torrence comes to us once again with an interesting Assembly Language problem. Wizardry, one of the early Apple RPG’s, on the Apple II and II plus runs normally, however, running it on the Apple IIe causes an issue with the computer switching to 80 column mode and causing weird issues with the displayed text. Suddenly instead of the normal display of the text, it puts spaces between each character of the text. While most people who have played the…
April 1, 2017 /RPNewswire/ — The 8-Bit Bunch announce an unexpected discovery for the 40th anniversary of the launch of the Apple II – an original game from 1977. You may have thought that Lemonade Stand and Little BrickOut were the titles to show off the capabilities of the Apple II. This, Light Cycles 3D, was the game that was supposed to ship with the computer but was pulled at the last minute for unknown reasons. We discovered the cassette…
The documentation / manual for the Apple II game, Beyond Castle Wolfenstein, is now available from the Apple II Scans website. The 10mb download offers a high definition look into the Silas Warner produced game and is a free download. For more information or to download the manual, check out the Apple II Scans website at: http://www.apple2scans.net/2017/01/04/beyond-castle-wolfenstein-muse-software-1981/ Those users who wish to try the game out, you can find it on the Virtual Apple II website at: http://www.virtualapple.org/beyondcastlewolfensteindisk.html
Announcement from Brutal Deluxe Software: Brutal Deluxe Software, in partnership with Jean-Louis Le Breton (CEO of Froggy Software) and Richard Soberka (programmer, author of Zephyr), is happy to announce the release of the arcade game Pleins gaz for the Apple II. This color HGR arcade game was released by Froggy Software in late 1986. As the company shut its doors shortly after, the game was barely distributed. Version 1.2 presented here runs under ProDOS and is hard disk drive installable….
The source code to Taxman, one of the more popular Apple II games in the early 1980’s has been announced as being released very soon. Hailed as the best Pac-Man clone available, Taxman plays nearly identical to the original Pac-Man. The original game was so accurate in detail, it drew the ire of the lawyers at Atari. The game was a complete remake of Pac-Man right down to the animations which run between every few levels. Brian Fitzgerald wrote the…
Virtual Apple II released an update to the Virtual Apple II database today. Version 1.28 of the database includes a number of new software packages as well as updates to items recently added including a manual for David Schmenk’s PLASMA based game, Rogue. For those users utilizing the database through their ActiveGS Apps or other mobile based applications, you can update the database automatically through the notification which will appear shortly on your display. All other users can check out…
David Schmenk, the creator of the PLASMA SDK for the Apple II has released a proof of concept game for the Apple II. Rogue, an old school adventure game is intended to prove that PLASMA is capable of handling real algorithmic conceptual development. David’s full release statement: To prove that PLASMA is capable of real algorithmic development, and looking forward to some Lawless Legends investigations, I built an intermediate project for your amusement. Harking back to the days of yore,…
The Virtual Apple II website database version 1.27 is now available. Those users who are using emulator apps which rely upon the Virtual Apple II database for their apps and data can download the latest version. This latest update includes new data for over 200 apps as well as a number of new games that were not in the previous version. Virtual Apple is an online disk repository for the Apple II computer which features disks, manuals, as well as…
By Jeff Fink After almost two years without a release, I’m happy to announceSilvern Castle version 9.4. This is a very minor update to the program. Changes in version 9.4 include: Bugs Fixed in v9.4:* In some cases the encumbrance display at camp incorrectly displayed the penalty. Stuffed Changed in v9.4:* The B)urden display at camp now shows the exact amount of cn needed to remove any encumbrance penalty.* Moved the Market C)amp command from the Blue Knight Tavern to…
How many of you remember Little Brickout? If you do, you may be dating yourself, because it goes back almost ten years. A Lo-Res [gasp] graphics game played with the game paddles, Brickout’s simple object was to knock bricks out of a wall with a bouncing ball. How far things have come since then! Once upon a time, personal computers were thought of as little more than sophisticated toys, good only for playing games. Little did we know or foresee,…
by NEIL SHAPIRO II Computing Magazine V1N1October / November 1985 About the Author Neil Shapiro is editor-in-chief of MacUser Magazine and is also chief sysop of the MAUG Apple Group on CompuServe. The World of Gaming The world of gaming on the Apple II is as varied as the people who own the machine. Creating software ranging from dazzling graphics and animation to complex brain-wrenching games ofstrategy and tactics, programmers on the Apple II are constantly striving to achieve new…






















