Tag: apple ii games

Star Fury for the Apple II

Seattle, Washington — November 30, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of Star Fury – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test.  With fast-paced gameplay, endless levels, and challenging mechanics, Star Fury promises to deliver a challenging and unforgettable flight through space as you battle the endless levels of aliens. Availability To accompany…

GENIUS 1-3 Release 20 for the Apple II Now Available

Over the past 15 years, Daniele Liverani has been working on a series of Apple II based arcade games titled GENIUS. The games, now numbering three (GENIUS 1-3) are on their 20th and most likely according to the author, the final release of the games. Originally taken on as a challenge to learn a bit of 8-bit programming, Liverani who is an accomplished musician of some renown (https://www.geniusrockopera.com/), created the first experimental bits of the first version of GENIUS –…

Brutal Deluxe Software Announces the Port of Encounter

What is Encounter Adventure? The original game was published in 1983 by Severn Software. It was released for the Oric computer, and then for the Spectrum one. We heard of it recently on the Facebook group Ordinosaures when the HD version made by Mickaël Pointier was announced. The only differences between the original game and our version are the addition of the word “SCORE” to know how the game goes, and of the word “INVENTORY” to list what you are currently…

Total Replay II: Instant Replay v1.0-alpha.4 is out.

From A2_4am: This is volume 2 of Total Replay, featuring sports games, flight sims, puzzles, game shows, and board games. If it involves blowing things up, it’s probably in volume 1. This release features 89 games, all playable from a single bootable 32MB hard disk image. https://archive.org/details/TotalReplay2 Code & changelog: https://github.com/a2-4am/4sports/releases/tag/v1.0-alpha.4 Thanks to @a2_qkumba, @txgx42, @xot@mastodon.gamedev.place, @Roughana@oldbytes.space, and @helix_nrg for patches and testing.

UNDEAD Demo Version Released

After successful completing our Kickstarter campaign for our new point&click adventure UNDEAD we decided to release a fully playable demo version of the game for all those people that want to give the game an immediate try and could not engage in the recent campaign. The demo version comprises the full first level of the game and allows to indulge completely in the game flow and feeling. If you like level 1 and want to continue on your quest through the Land of Dysphoria you can…

Pong-Reloaded Version 1.01 Released

From Emmanuel Castello Following Paul Letellier and Michael Mendelsohn bug call, just fixed the problem regarding the physical paddles inversed buttons. Remember that you can skip the bitmap slow scroll up by pressing the key.

Total Replay Version 5.1 Released

Total Replay version 5.1, the Apple II Emulation frontend created by the Apple II hacker a2_4am and puts 100s of games at your fingertips, has been released. This latest version includes the following additions and changes to the platform: Download You can Download Total Replay version 5.1 (2024-02-16), in the form of an Apple II emulator ready 32 MB disk image from here, and the release notes of what’s new here About Total Replay is a ready to use frontend for exploring…

Pong Reloaded 1.0 Now Available

From Emmanuel Castello I wrote a new game for the apple II, and arcade simple game, based on one of the oldest video games, PONG. So here’s the version 1.0 of PONG RELOADED, for the Apple II. Except for a few bitmaps minor bugs, the only untested part is the physical paddles on a real Apple II because I don’t have them at home. So if anyone does, please let me know how the game feels on the real hardware….

DodgEms!

Seattle, Washington — February 2, 2024 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is pleased to announce the immediate release of DODGEMS! – a new, exhilarating arcade-style Apple II game developed by Raphael Rezende. It offers a captivating experience that puts players’ skills and endurance to the ultimate test.  With fast-paced gameplay, endless levels, and challenging mechanics, DodgEms! promises to deliver an unforgettable journey across the byways. Availability To accompany the game, A.P.P.L.E. has published an accompanying PDF manual –  disk image is available for purchase in our…

Angry Birds for the Apple ][ Re-Released!

Angry Birds new Version V.1.10 has been released! This new version is now completely 6502 compatible and has received a complete rework of the sprite engine resulting in even faster and smoother animations! A 65C02 is no longer mandatory! However, 128 k RAM and a joystick still is! This enables users of unenhanced Apple //e to play this game. Buyers of the digital or physical floppies are eligible to upgrade with a digital copy of the new version for free! Please contact us! More information here: https://8bitshack.org/post/angrybirds/

New Apple II Game – Applz – A Remake of the Classic iPhone Game Ballz

A.P.P.L.E. Member Sean Callahan has announced the release of his latest creation, “Applz” — a captivating remake/demake of the iPhone game Ballz. Crafted utilizing modern tools for Apple II development, this game is a delightful addition to the world of retro gaming. About “Applz” “Applz” takes inspiration from the addictive gameplay of Ballz and breathes new life into it for the Apple II platform. Sean Callahan utilized VSCode with the RPW65 extension, the DASM assembler, and the yet-unreleased RPW debugger…

Le mystère de Kikekankoi Now Available on the Apple II

In a nostalgic nod to the golden era of French gaming, Laurent Benes’ classic adventure “Le mystère de Kikekankoi,” originally published by Loriciels in 1983-85 for the Oric and Amstrad CPC computers, has found a new home on the Apple II. The port, skillfully crafted by renowned retro Apple programmers Antoine Vignau & Olivier Zardini, brings another French mystery adventure to the Apple II world. Driven on by a passion to exponentially expand the library of captivating French games on…

Jack and the Beanstalk – From the Amstrad CPC to the Apple II

A.P.P.L.E. is pleased to announce the immediately of Jack and the Beanstalk for the Apple II. Originally written for the Amstrad CPC in September 1984 by Steve W. Lucas and published in Amstrad Computer User in January 1985 (No. 3), the game has been ported to the Apple II by Bill Martens. This game was originally the runner up in the Amstrad Computer User magazine’s monthly software contest and is actually quite a challenge for a BASIC text adventure. Written…

Cauchemar House: A French Adventure for the Apple II

Embark on a mysterious adventure with “Cauchemar House,” a classic text-based game originally crafted by an unknown author around 1981 or 1982. Discovered on a homemade cassette by XavSnap, this game has been brought to life on the Apple II by the talented duo from Brutal Deluxe Software, Antoine Vignau & Olivier Zardini. What is Cauchemar House? The elusive original author remains unknown, but the game’s roots trace back to the ZX-81 pocket book published in 1981. “Cauchemar House” is…

Angry Birds for Apple II: A Free Christmas Download from 8-Bit Shack

As the holiday season approaches, 8-Bit Shack has a special gift for Apple II enthusiasts—the classic Angry Birds game, reimagined for the Apple II platform, introduced last year, but now available for your enjoyment as a freely available disk image download.  This fan created tribute to the original Angry Birds games brings 25 levels of slingshot shooting fun to the Apple //e enhanced (or better). Whether you’re a seasoned Apple II gamer or new to the scene, Angry Birds for…

ASCII Aliens: A New Invasion on the Apple II Scene

Paul Wasson, a notable figure among the Apple II Software Enthusiasts group on facebook, has once again graced the community with a new and thrilling creation. Following the success of the Apple II-based Double Hi-Res Graphics Toolbox and the ASCII-infused game “Where’s Askey,” Wasson introduces us to his latest masterpiece—ASCII Aliens. The ASCII Alien Invasion “ASCII Aliens” is not your typical alien invader game. Wasson takes a unique approach by utilizing the ASCII character set to deliver a high-speed, text-based…

Castle Dain version 1.0 Released

Introduction “Castle Dain is a mini-RPG game for the Apple II computer programmed entirely in assembly language.  Nothing flashy — just pretend you’re playing this in the early 1980’s.   The game is fairly intuitive.  You pick one of 4 characters, and fight from 20 different types of monsters in turn-based combat. The castle has 5 levels; some with puzzles to solve.  However, each floor has a locked door blocking the stairwell to the next level.  Therefore you need to…

Total Replay II: Instant Replay v1.0-alpha.2 — Classic Sports and Board Games for Apple II Series Computers

A2_4am has announced through his Mastodon account that the Apple II gaming platform, Total Replay II: Instant Replay v1.0-alpha.2 has been released.  This platform presents a rich collection of 47 Apple II games, all conveniently accessible from a single bootable 32MB hard disk image.  This release officially marks the arrival of volume 2 of Total Replay, with a particular emphasis on sports and board games. Download Total Replay II v1.0-alpha.2 The release, available for exploration and download on Archive.org, is…

Total Replay v5.0.1 Unleashes a Treasure Trove of Apple II Games

A2_4am just announced some exciting news for Apple II gaming enthusiast! According to his posting on Mastodon, Total Replay v5.0.1 has just been released.  This latest release of the Total Replay platform brings a staggering collection of 484 Apple II games to the platform, including 182 new additions since the previous version. The entire collection is conveniently playable from a single bootable 32MB hard disk image. Download Total Replay v5.0.1 The release, available for exploration and download on Archive.org, is…

Stunt Car Racer for Apple II: Porting the C64 Classic

Apple II enthusiasts now have the opportunity to relive the thrill of old school high-speed racing with the port of the Commodore 64 classic, Stunt Car Racer. This technical feat, executed by Patai Gergely, brings the adrenaline-pumping action of the original game to the Apple II platform. The machine requirement is any Apple II computer with at least 48K of RAM. Streamlined for Performance Adapting Stunt Car Racer for the Apple II required strategic choices to fit within the hardware…