Author: Marc-Andre Golombeck

Dr. Marc A. Golombeck is a physician and a physicist working in the field of cancer therapy and radiooncology. He is also an Apple ][ enthusiast since the age of five when he was first introduced to the fascinating world of Apple ][ computing. Today his main interests are focused on programming 6502/65C02-assembler for the Apple //e platform.

Angry Birds for the Apple ][ Re-Released!

Angry Birds new Version V.1.10 has been released! This new version is now completely 6502 compatible and has received a complete rework of the sprite engine resulting in even faster and smoother animations! A 65C02 is no longer mandatory! However, 128 k RAM and a joystick still is! This enables users of unenhanced Apple //e to play this game. Buyers of the digital or physical floppies are eligible to upgrade with a digital copy of the new version for free! Please contact us! More information here: https://8bitshack.org/post/angrybirds/

Apple Core Updated!

Apple Core has received a new module for testing proper functioning of all new opcodes and addressing modes of a 65C02 CPU. The ideas behind Apple Core are: Apple Core is maybe the first comprehensive CPU test for all opcodes and addressing modes for the 6502 and 65C02 CPU available on the Apple II. Find out more: https://8bitshack.org/post/applecore/

Identify II version 3.00 Released

Identify-][ v.3.00 is an easy to use hardware detection tool for Apple II computers or better. The main program version requires 64 kB of memory and a floppy drive. However, there is also a 48 kB version and an audio file version for cassette use available. The main software runs directly from a 5.25” or 3.5″ ProDOS floppy disk. The 48k version runs from a DOS 3.3 disk and is working on both – Integer Basic and AppleSoft machines. The…

8-Bit-Shack – New Apple II Software House

8-Bit-Shack is a software house for the Apple ][ family computers located in the Ore Mountain region in Germany.We produce new software as games, demos and tools for your favourite machine which can be obtained as physical floppy disk via our website.We also publish software from other authors on physical floppy disk on their behalf.If you are an author and wish that we produce a physical floppy disk of your creation please get in touch with us! Visit our website…

Identify ][ – V.2.11 Released!

Thanks to the vivid support and feedback of the Apple II community ID2 V.2.11 is now officially released into the wild tonight.  The new version contains bug fixes and enhancements: New cards/hardware detected: Information about the tool and DSK-images: Visit 8-Bit-Shack’s website: https://8bitshack.org/post/id2/

CALL -151 – New Facebook Apple II Programming Group

Join our new group dedicated to all sorts of Apple II programming. Enjoy exclusive content and participate in experts’ discussions. Current content: Beta-releases of demos and tools (e.g. pre-releases of ID2 for early-bird testing) Behind the scenes of hardware autodetection: How ID2 works Exclusive HowTo-video tutorials and much more! Made by people and for people who still enjoy coding on the Apple II! https://www.facebook.com/groups/5075495585877583/

FFedit V.1.10 Released

The Fast Frame editor for the Apple //e enhanced (or better) let’s you create fast frame animations in double LORES. You can load double lores images from almost any source and edit them with the tools of the fast frame editor. Up to 10 frames are possible. The tool includes a built-in animation feature that let’s you playback your animations.  It is planned to develop a &-library for using the double lores animations you created from any AppleSoft Basic program….

Minesweeper in Double LORES released!

We are happy to present a Minesweeper port in Double LORES for the Apple //e and IIgs. The perfect port was done by Daniel Henderson using the Magic Pixels library by Roby Sherman and runs on real wood as also in most emulators. There are two versions available. The first version is a compiled AppleSoft program that was done with TASC and shows good performance under 1 MHz system speed. The second version is the original AppleSoft version which runs also nicely in native speed.  There…

Apple II Particle Simulation

Studying the pseudo random number generation with a particle simulation of the binomial distribution using a Galton’s board in Double LORES. More information: https://8bitshack.org/post/marcdemo/ The simulator uses 96 single “particles” that are kept in constant movement following a pseudo-gravitational force which makes them move through the board. This simulation also demonstrates some of the capabilities of the DoLORES-library project.When a simulation run is finished “Gravitation” can be reversed forcing the particles to move back upwards allowing a restart of the…