Tag: apple II
The 6502 Spreadsheet ASseMbler has been updated to v1.1.0.In this version: the ability to use ORG anywhere in your code so you can start a new code section in another address support for #label, #<label and #>label with HEX opcode so you can reference addresses, MSB and LSB (of course this was already possible with real 6502 instructions like LDA, STA, etc.) display of the cycle count for each line of code a few bugfixes You can Download 6502 SpASM…
I am currently working on AMPER-SPRITE, an Ampersand utility to DRAW and XDRAW sprites created with BITMAP ANIMATOR (an evolution of the BITMAP CREATOR spreadsheet). No release date yet 6502 code was created using the 6502 Assembler-In-A-Spreadsheet which is an integral part of the BITMAP ANIMATOR.This video shows a first speed test.For now the syntax is the following: &DRAW N AT X,Y will direct-draw a sprite on the hires screen. &XDRAW N AT X,Y will XOR-draw a sprite on the…
Raphael Rezende has released a new game for the Apple II computer as part of the latest A2SE programming contest. The game, Hell in the Tower, pits you as the fire brigade, attempting to catch the people jumping from the top of the burning building. Each game consists of 12 jumpers and you must do your best to catch all 12. The game uses the left and right arrow keys to control the catcher and from this players perspective, is…
The Clock Signal Emulator, a multi platform emulation system for Mac OS with Apple II Series support, has been updated. The latest update to the Clock Signal program includes support for the Apple Game Controller API as well as fixes for some of the non-Apple platforms. Clock Signal also has support for a number of other systems including: Acorn Electron; Amstrad CPC; Apple II/II+ and IIe; Atari 2600; Atari ST; ColecoVision; Commodore Vic-20 (and Commodore 1540/1); Macintosh 512ke and Plus;…
Several people lately have been looking at the replica realm with great interest and I found myself looking back through the files at what people had done already. One of the mainstays in the Apple II replica real was Mike Willegal, the former curator of the the Apple-1 Registry. One of the wonderful pages he had done was the “Information on Building your own Rev 0 Replica”, a page dedicated to the idea that the first Apple II available on…
Matthew Sparby, vintage computer enthusiast and the sysop of the Atrium BBS, has created a new 3D Printed bracket for the Apple II Super Serial card connector. The brackets allow users to connect their cable connectors in a solid fashion without damaging the Apple II while at the same time providing a stable base to connect the cables to. According to Matthew, he also has plans to do up a DB-9 compatible bracket as well as a DB-19 compatible version…
Glenn Jones of a2RetroSystems has announced the availability of the Uthernet II cards. The Uthernet II is the only ethernet card available for the Apple II series computers. As of 21 January, there is stock on hand for those who have been waiting for the, The website allows ordering of up to four units and each unit is priced at $70 USD per. For more information or to order the Uthernet II cards, check out the A2RetroSystems website at:http://a2retrosystems.com
Vince Weaver has given us a bit more of his “Talbot Fantasy 7” game, which is as he says, “a sort of RPG” for the Apple II series computer as well as under the Linux operating system. If you haven’t checked it out already, this one is a bit of a fun watch. Be forewarned, this is not the glossy Playstation 5 kind of videos you might be used to in this day and age. It is pure, Retro goodness…
A.P.P.L.E. Member Tom Porter and Daniel Henderson have announced the latest version of their Oubliette graphical adventure game. Oubliette 2021 is the second game in the Oubliette series games and is a fully keyboard controlled tile based adventure that runs on any Apple II series computer with 128kb of RAM onboard. The game play is very much like the original Oubliette game, where you become the adventurer, running through the maze, hitting switches which opens seemly random doors, all…
If you haven’t seen this video yet, this is probably the best history of Epyx ever produced. Written and produced by the Bastich B, the video takes the viewer through the humble beginnings of the company and through the one hundred plus games that the company produced from 1978. Starting with Starfleet Orion, the video takes us all the way to downfall of the company in 1990 and is adorned with the graphics and covers of the games. It also…
Raphael Rezende has released a new game for the Apple II. Brickbat as he has so named the program is a text based Brick Out or as he says, “Arcanoid” type game in which the user attempt to eliminate all of the “Bricks” using a paddle at the bottom of the screen. This 50 line or so program takes up just seven sectors on a DOS 3.3 floppy disk and not only is very playable but actually is just as…
Anthony Beaucamp, author of the multi-platform 8-Bit Slicks online racing game, has announced a preview version which will run on the Apple II Plus, IIe, and IIc with 64 or 128K. According to his posting, “As well as support for 64K and 128K (single vs double hires), the game runs faster, has 2 new maps, and tons of small improvements. Apple II Enthusiasts Group Posting by Anthony Beaucamp The preview version of the new 8bit-Slicks for Apple //+, //e, //c…
Allen Greene made his ProDOS based Renumber.Pro source code available to the Apple II Community today. In the release, he says: By request, my source code for the basic renumber utility converted to run under ProDOS. The section with the labels starting with L were my initial disassembly of DOS 3.3 RENUMBER (the binary section of the Applesoft program). This can be assembled with the Toolkit assembler. From Facebook Posting in Apple II Enthusiasts Group You can download the source…
Ben Zotto dis a wonderful research article on the old Beige 1977 Apple II case color. He had a vial of the old touch up paint for the Apple II and started looking into whether or not he had the real thing and just how it compared to the paint color of the Apple II cases around today. He did a ton of work making swatches, comparing the ping on different types of paper and wood and then matching them…
THE FIRST A2SE PROGRAMMING EXHIBITION OF 2021 is here and it’s all about doing more with less! As a kid I played a lot of text based games, notably Texttrain (by Beagle Bros), various Star Trek games, Nethack (on an old MicroVAX II running Ultrix), various BBS games, etc. These games pushed the limits of how plain old ASCII characters (normal, flashing, and inverse) combined with animation could be used to create some amazingly creative, fun, and memorable experiences that…
The Virtual II Apple II Emulator has been updated. Gerard Putter, author of the Mac based emulator informed A.P.P.L.E. that version 10.2 of Virtual II was finally stable enough for him to release. Included in this release are: Inspector watchpoints can now be defined for a specific memory bank, improving their use for debugging. Added keyboard shortcuts for the main Inspector functions break, resume and single step. It is now possible to see the full path of a mounted disk,…
Modern Apple ][ software development involves using modern tools like emulators, modern IDE, 6502 assemblers, etc. One thing I haven’t found yet is a way to create sprites for the Apple ][ on a modern computer. I’d like to share a tool I wrote that allows you to create hires sprites/bitmaps for Apple ][ using Excel (it also works with OpenOffice and LibreOffice). This Excel spreadsheet features 4 different editors that let you virtually turn on/off bits of the hires…





























